AnglerStudios:Misc: Difference between revisions
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Major reason is it'll make the game a bit more... alive than pure text. Not to mention the fun of acting like an idiot on a microphone =P | Major reason is it'll make the game a bit more... alive than pure text. Not to mention the fun of acting like an idiot on a microphone =P | ||
~:-=Natoli | ~:-=Natoli | ||
- I reckon that the voice acting would have to be done really well for it not to be teh suck. Bad voice acting would just drain the | |||
drama out of any serious scene, and possibly ruin the comedy in a funny scene. Nobody really likes listening to a bunch of nuts on a | |||
cheap mike trying to act, when they couldn't pull of a convincing character to save their lives. | |||
Also, It would make it difficult to speed read through the cutscenes. | |||
That's my opinion, anyway. | |||
~:-=Richard |
Revision as of 11:19, 5 June 2006
Random Question:::
Voice acting? Yes or no? Im inclined to lean towards a sorta compromised version... voices for important cutscenes or for battle only or somethin like that.. Major reason is it'll make the game a bit more... alive than pure text. Not to mention the fun of acting like an idiot on a microphone =P ~:-=Natoli
- I reckon that the voice acting would have to be done really well for it not to be teh suck. Bad voice acting would just drain the
drama out of any serious scene, and possibly ruin the comedy in a funny scene. Nobody really likes listening to a bunch of nuts on a cheap mike trying to act, when they couldn't pull of a convincing character to save their lives.
Also, It would make it difficult to speed read through the cutscenes.
That's my opinion, anyway.
~:-=Richard