Difference between revisions of "Forgotten Freedom:Hoybee"

From RPGnet
Jump to: navigation, search
 
Line 1: Line 1:
 
Male Dwarf Wizard 12
 
Male Dwarf Wizard 12
  
Nobody really knows how Hoybee got to be as powerful as he is. Especially considering that hes acutely nearsighted. Hoybee still has yet to find a way to cure his nearsightedness, thus he walks around squinting, widening his eyes, and generally looks to be in the midst of a rip-roaring facial siezure.
+
Nobody really knows how Hoybee got to be as powerful as he is. Especially considering that he's acutely nearsighted. Hoybee still has yet to find a way to cure his nearsightedness, thus he walks around squinting, widening his eyes, and generally looks to be in the midst of a rip-roaring facial siezure.
 
The other problem is Hoybee is only barely literate, meaning that the spells written in his spellbook are little more than squiggly lines. His companions never know if hes memorized Magic missile, Phantasmal killer, or Daze.
 
The other problem is Hoybee is only barely literate, meaning that the spells written in his spellbook are little more than squiggly lines. His companions never know if hes memorized Magic missile, Phantasmal killer, or Daze.
  

Revision as of 11:09, 12 June 2006

Male Dwarf Wizard 12

Nobody really knows how Hoybee got to be as powerful as he is. Especially considering that he's acutely nearsighted. Hoybee still has yet to find a way to cure his nearsightedness, thus he walks around squinting, widening his eyes, and generally looks to be in the midst of a rip-roaring facial siezure. The other problem is Hoybee is only barely literate, meaning that the spells written in his spellbook are little more than squiggly lines. His companions never know if hes memorized Magic missile, Phantasmal killer, or Daze.

Hoybee collects miniature figurines, a hold over from his youthful days. What he has yet to figure out is that over 90% of his collection are actually Figurines of Wondrous Power , with a few Quall's Feather Tokens mixed in for good measure.

Despite being nearly blind as a post, having poor aim, and not knowing what spells he has memorized, Hoybee's unpredictability makes him dangerous in combat. Companions have a tendancy of using him as a walking weapon. More than a few times he has gone stumbling towards enemies, casting random spells in random directions.

---

Back to Crew