Jackson "Six" Hitt: Difference between revisions
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• Power cell, Type A x10 | • Power cell, Type A x10 | ||
• An Encumbrance 1 spybot that's controlled from a dataslab within a couple hundred meters and gives a video feed. It can't do more than ten meters off the ground, though, if it's grav-powered. | |||
Revision as of 03:40, 25 February 2014
History: Jackson is ex-military, having served eight years in the Nyx Cluster Navy. He went to pilot school, where he picked up his nickname Six. He thought it was because he was always watching out for his wingmen’s tails, or sixes, but was dismayed to learn it was an old joke revolving around the Roman numerals VI, which stand for “Village Idiot”. Jackson didn’t quite cut it as a pilot, but served on several frigates and cruisers as a Science Officer or Comm Officer. He also spent a year loaned to a mysterious State agency that was trying to learn more about the Pretech on Tenebrous IV. Jackson is tall, thin and wiry. He’s got short cut blond hair and a VI tattoo on his right bicep. He retains a bit of the normal cockiness and brashness you’d expect from an ex-Naval Aviator but is generally friendly and outgoing.
Strength 9
Intelligence 16 [+1]
Dexterity 15 [+1]
Wisdom 13
Constitution 9
Charisma 14 [+1]
Class: Expert 5
XP/Next Level
19,492/25,080
Vital stats:
• Hit Points: 22/22
• Armor Class: 1
• Attack Bonus +2
Weapons
Mag Pistol +4 to hit, 2d6+3 damage
Combat Rifle +4 to hit, 1d12+1 damage
Combat Rifle-burst +6 to hit, 1d12+3 damage
Mag Rifle +4 to hit, 2d8+3 damage
Spike Thrower +4 to hit, 3d8+1 damage
Spike Thrower-burst +6 to hit, 3d8+3 damage
Saves
• Physical Effect Save 14
• Mental Effect Save 13
• Evasion Save 10
• Tech Save 9
• Luck Save 12
Background Package: Comm Crew
Training Package: Adventuring Expert
Languages: English, Arabic
Age: 24
Cyberware:
Body Arsenal Array
Eelskin Capacitor Mesh
Skills:
• Combat/Projectile 1
• Computer 2
• Culture/Spacer 0
• Exosuit 0
• Navigation 1
• Persuade 0
• Science 0
• Security 2
• Tech/Astronautics 0
• Tech/Medical 1
• Tech/Postech 1
• Tech/Pretech 0
• Vehicle/Air 0
• Vehicle/Grav 0
• Vehicle/Space 1
Inventory:
• Armoured undersuit
• TL4 backpack
• Compad
• Combat field uniform
• Mag pistol
• 60 rounds of Mag ammo
• Monoblade
• Combat Rifle
• 100 rounds of Rifle ammo
• Atmofilter
• TL4 binoculars
• Low-light goggles
• Pressure tent
• Survival kit
• Telescoping pole
• Trade goods x5
• Trade metals x10
• Vacc suit
• Lazarus patch x3
• Medkit
• Metatool
• Toolkit/Astronautic
• Power cell, Type A x10
• An Encumbrance 1 spybot that's controlled from a dataslab within a couple hundred meters and gives a video feed. It can't do more than ten meters off the ground, though, if it's grav-powered.
Standard Readied Items: (4)
• Stun baton
• Mag rifle (loaded)
• Spike Thrower (loaded)
• Mag ammo clip x3
Standard Stowed Items: (9)
• TL4 binoculars
• Low-light goggles
• Telescoping pole
• Mag ammo clip x3
• Metatool
• Lazarus patch x2
• Medkit
• Mag pistol
Standard non-encumbering items:
• Combat field uniform
• TL4 backpack
• Compad
• Glowbug x2
• Thermal flare x3
Ammo Tracker
Culture/Criminal contacts
Jackson can treat Nyx as having Friction 1 so long as he's going through criminal routes.