Wall of Fire: Difference between revisions

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Created page with "- Main Page; Keep On The Borderlands *Range: 60' *Duration special *Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the ..."
 
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- Main Page; [[Keep On The Borderlands]]
- Main Page; [[Keep On The Borderlands]]
                 
 
*Range: 60'
*Wall of Fire/Fire Storm (cleansing flame version)                 
*Range: 60'/120'
*Duration special
*Duration special
*Creates a thin wall of fire of up to 1200 square feet.  The wall can be any shape the caster desires.  The wall is opaque and blocks sight.  Creatures of less than 4 HD cannot break through the wall.  Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold.  The wall cannot be cast in a space occupied by another object.  The wall lasts as long as the caster remains stationary and concentrates on it.
*Creates a thin wall of fire of up to 1200 square feet.  The wall can be any shape the caster desires.  The wall is opaque and blocks sight.  Creatures of less than 4 HD cannot break through the wall.  Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold.  The wall cannot be cast in a space occupied by another object.  The wall lasts as long as the caster remains stationary and concentrates on it.
* A fire storm creates great jets of flame through a 20' area, causing 1d6 damage per level of the mage. a saving throw will halve the damage. Cold using/dwelling creatures suffer a -4 to this saving throw, but fire based creatures will ignore the damage.

Latest revision as of 13:18, 27 March 2014

- Main Page; Keep On The Borderlands

  • Wall of Fire/Fire Storm (cleansing flame version)
  • Range: 60'/120'
  • Duration special
  • Creates a thin wall of fire of up to 1200 square feet. The wall can be any shape the caster desires. The wall is opaque and blocks sight. Creatures of less than 4 HD cannot break through the wall. Creatures of 4 of more HD can break through, but take 1d6 damage from the wall - twice this amount for undead or creatures of cold. The wall cannot be cast in a space occupied by another object. The wall lasts as long as the caster remains stationary and concentrates on it.
  • A fire storm creates great jets of flame through a 20' area, causing 1d6 damage per level of the mage. a saving throw will halve the damage. Cold using/dwelling creatures suffer a -4 to this saving throw, but fire based creatures will ignore the damage.