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Take em or leave em. Alternate rules to make Alia a unique and memorable experience. | Take em or leave em. Alternate rules to make Alia a unique and memorable experience. | ||
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Revision as of 12:15, 28 June 2006
Alia, Campaign Setting
Alia is a land. A land of high fantasy where dragons scheme from their scattered fiefdoms, giants rule the great mountain ranges, and human empires struggle for dominance over the civilized worlds. It is a land where dwarves dream of recapturing the days of glory, elves fight to protect their forest homelands, and gnomes and halflings struggle under the oppression of empires. Amongst all the turmoil of the mortals, the gods of Alia are nowhere to be found, prayers go unanswered, the righteous fall to the tyrants and the world seems destined to end in ruin.
The heroes of Alia have much to accomplish. Everywhere there are wrongs to be righted, oppressive yokes to be broken and dreams to be recaptured.
History
Things that happened.
Geography
Places to go in the land of Alia.
Religion and Divine Magic
Answers to such philosophical questions such as, "What is the nature of good and evil?" "Do the Gods really exist?" and "Where do Clerics really get their power?"
Peoples
Who's who in the land of Alia.
Player Races
What shape and color player characters are in Alia.
Alternate Rules
Take em or leave em. Alternate rules to make Alia a unique and memorable experience. 458901495259