LC:Lorgyll: Difference between revisions
Line 37: | Line 37: | ||
I Am The Law: When I give an NPC an order based on divine authority, roll +Cha. On 7+, they choose a reaction; on 10+, I take +1 forward against them. On miss, I take -1 forward against them and they may do as they please. | I Am The Law: When I give an NPC an order based on divine authority, roll +Cha. On 7+, they choose a reaction; on 10+, I take +1 forward against them. On miss, I take -1 forward against them and they may do as they please. | ||
Quest | Quest: Discover the truth of Ranulph Brownley's disappearance | ||
*Boon: An unwavering sense of direction to Ranulph. | |||
*Boon: A freedom from hunger, thirst, and sleep. | |||
*Vow: Hospitality - Lorgyll must comfort those in need, no matter who they are. | |||
*Vow: Temperance - Gluttony in food, drink, and pleasures of the flesh is forbidden. | |||
==Gear== | ==Gear== |
Revision as of 01:01, 15 June 2014
Name: Lorgyll, Human Paladin
Look
Kind eyes, helmet, worn holy symbol, bulky body
Stats
STR: 15 (+1)
DEX: 9 (0)
CON: 12 (0)
INT: 8 (-1)
WIS: 13 (+1)
CHA: 16 (+2)
HP: 22
Alignment: Good (Endanger yourself to protect someone weaker.)
Armor: 3
Damage: d10 (+1 with sword)
Moves
When you pray for guidance, ask 'What here is evil?', and the GM will answer truthfully
Lay on Hands (+Cha). On 10+, heal 1d8 or 1 disease. On 7-9, damage or disease is transferred to me.
Armored: Ignore Clumsy tag on armor.
I Am The Law: When I give an NPC an order based on divine authority, roll +Cha. On 7+, they choose a reaction; on 10+, I take +1 forward against them. On miss, I take -1 forward against them and they may do as they please.
Quest: Discover the truth of Ranulph Brownley's disappearance
- Boon: An unwavering sense of direction to Ranulph.
- Boon: A freedom from hunger, thirst, and sleep.
- Vow: Hospitality - Lorgyll must comfort those in need, no matter who they are.
- Vow: Temperance - Gluttony in food, drink, and pleasures of the flesh is forbidden.
Gear
(Load 8/13)
Dungeon rations (5 uses, 1 weight)
Scale armor (2 armor, 3 weight)
Mark of Faith - a wreath of wildflowers(0 weight)
Longsword (close, +1 damage, 1 weight)
Shield (+1 armor, 2 weight)
Adventuring Gear (5 uses, 1 weight)