XCOM - The Beginning/Characters/Theodore Reyes: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Character:''' Theodore Reyes<br>
{| class="wikitable" style="font-variant: small-caps;"
'''Concept:''' Police Technical Expert
|+ Theodore Reyes, Level 1 Expert
|-
| style="border: none;" |
| style="border: none;" | Score
| style="border: none;" | Mod
|-
| style="border: none; text-align: right;" | Strength
| 10 ||
| style="border: none; text-align: right;" | Attack Bonus
| 0
|-
| style="border: none; text-align: right;" | Intelligence
| 15 || +1
| style="border: none; text-align: right;" | Physical Effect Save
| 16
|-
| style="border: none; text-align: right;" | Dexterity
| 13 ||
| style="border: none; text-align: right;" | Mental Effect Save
| 15
|-
| style="border: none; text-align: right;" | Wisdom
| 11 ||
| style="border: none; text-align: right;" | Evasion Save
| 12
|-
| style="border: none; text-align: right;" | Constitution
| 11 ||
| style="border: none; text-align: right;" | Technology Save
| 11
|-
| style="border: none; text-align: right;" | Charisma
| 14 || +1
| style="border: none; text-align: right;" | Luck Save
| 14
|-
| style="border: none;" |
| style="border: none;" | Max
| style="border: none;" | Current
|-
| style="border: none; text-align: right;" | Hit Points
| 6 || 6
| style="border: none; text-align: right;" | Armor Class
| 9
|-
| style="border: none; text-align: right;" | Psi Points
| ||
| style="border: none; text-align: right;" | (vs tech 3+)
| 9
|-
| style="border: none; text-align: right;" | System Strain
| ||
|}


'''Rolls:''' http://orokos.com/roll/218349
{| class="wikitable sortable"
10, 13, 10, 11, 15, 11
|+ Weapons
! Weapon !! AB !! Damage !! Range !! Ammo
|-
| Semi-Auto Pistol || 0 || 1d6+1 || 30/100 || 12
|-
| Unarmed || 0 || 1d2 || - || -
|}


INT: 15
{| class="wikitable sortable"
CHA: 14 (replacing 10)
|+ Skills
DEX: 13
! Skills !! Level !! Class?
STR: 10
|-
CON: 11
| Profession/Police || 0 || Y
WIS: 11
|-
| Tactics || 0 || N
|-
| Security || 0 || Y
|-
| Bureaucracy|| 0 || Y
|-
| Culture/Criminal || 0 || Y
|-
| Perception || 0 || Y
|-
| Science|| 0 || Y
|-
| Tech/Medical|| 0 || Y
|-
| Vehicle/Land|| 0 || Y
|-
| Tech/Mechanical || 1 || Y
|-
| Computer || 0 || Y
|-
| Combat/projectile || 0 || hobby
|}


'''Class:''' Expert<br>
{| class="wikitable"
Hobby / Bonus Class Skill: Combat/Projectile
|+ Miscellaneous
|-
! Appearance
| Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie.
|-
! Gear
| Ammo clip, smart phone, handcuffs or zip-ties.
|-
! $
| 800
|-
! Background notes
| Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective.


'''Background:''' Jack of all skills (based on Security Crew)
Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is.
Combat/Projectile, Profession/Police, Security, Tactics
|}
 
'''Training:''' Scientist
Bureaucracy, Culture/Criminal, Perception, Science, Tech/Mechanical, Tech/Mechanical, Vehicle/Land, Computer
 
Starting Cash: 800 = (1d6 (4) * 100) + 400. [http://orokos.com/roll/218751]
 
'''Total Skills:'''
*Combat/Projectile 0
*Profession/Police 0
*Security 0
*Bureaucracy 0
*Culture/Criminal 0
*Tactics 0
*Perception 0
*Science 0
*Tech/Mechanical 1
*Vehicle/Land 0
*Computer 0

Revision as of 00:19, 6 September 2014

Theodore Reyes, Level 1 Expert
Score Mod
Strength 10 Attack Bonus 0
Intelligence 15 +1 Physical Effect Save 16
Dexterity 13 Mental Effect Save 15
Wisdom 11 Evasion Save 12
Constitution 11 Technology Save 11
Charisma 14 +1 Luck Save 14
Max Current
Hit Points 6 6 Armor Class 9
Psi Points (vs tech 3+) 9
System Strain
Weapons
Weapon AB Damage Range Ammo
Semi-Auto Pistol 0 1d6+1 30/100 12
Unarmed 0 1d2 - -
Skills
Skills Level Class?
Profession/Police 0 Y
Tactics 0 N
Security 0 Y
Bureaucracy 0 Y
Culture/Criminal 0 Y
Perception 0 Y
Science 0 Y
Tech/Medical 0 Y
Vehicle/Land 0 Y
Tech/Mechanical 1 Y
Computer 0 Y
Combat/projectile 0 hobby
Miscellaneous
Appearance Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie.
Gear Ammo clip, smart phone, handcuffs or zip-ties.
$ 800
Background notes Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective.

Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is.