Morath: Difference between revisions

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*Passive Perception: 10
*Passive Perception: 10
*Armor Class: 15
*Armor Class: 15
==Proficiencies and Skills==


<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">


*Acrobatics (Dex) +
*'''Acrobatics''' (Dex) +6
*Animal Handling (Wis) +
*Animal Handling (Wis) +0
*Arcana (Int) +
*Arcana (Int) +0
*Athletics (Str) +
*Athletics (Str) -1
*Deception (Cha) +
*'''Deception''' (Cha) +5
*History (Int) +
*'''History''' (Int) +2
*Insight (Wis) +
*Insight (Wis) +1
*Intimidation (Cha) +
*Intimidation (Cha) +3
*Investigation (Int) +
*Investigation (Int) +0
*Medicine (Wis) +
*Medicine (Wis) +1
*Nature (Int) +
*Nature (Int) +0
*Perception (Wis) +
*'''Perception''' (Wis) +3
*Performance (Cha) +
*Performance (Cha) +3
*Persuasion (Cha) +
*'''Persuasion''' (Cha) +5
*Religion (Int) +
*Religion (Int) +0
*Sleight of Hand (Dex) +
*'''Sleight of Hand''' (Dex) +6
*Stealth (Dex) +
*'''Stealth''' (Dex) +8
*Survival (Wis) +
**Expertise
*Survival (Wis) +1


</div>
</div>


*Saving Throws:
*Saving Throws: Dexterity, Intelligence
*Languages:
*Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
*Tools:
*Tools: Thieves' Tools, Dice Games
*Weapons and Armor:
**Expertise: take an extra +2 bonus when using thieves' tools
*Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow


==Spells and Spell-like Abilities==
==Spells and Spell-like Abilities==

Revision as of 17:23, 10 September 2014

Character in Seven Seas of Rhye

Stat Block

STR DEX CON INT WIS CHA
8 18 12 10 13 17
-1 +4 +1 +0 +1 +3


  • Total Hit Points: 9
  • Passive Perception: 10
  • Armor Class: 15
  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +0
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +5
  • History (Int) +2
  • Insight (Wis) +1
  • Intimidation (Cha) +3
  • Investigation (Int) +0
  • Medicine (Wis) +1
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) +0
  • Sleight of Hand (Dex) +6
  • Stealth (Dex) +8
    • Expertise
  • Survival (Wis) +1
  • Saving Throws: Dexterity, Intelligence
  • Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
  • Tools: Thieves' Tools, Dice Games
    • Expertise: take an extra +2 bonus when using thieves' tools
  • Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow

Spells and Spell-like Abilities

Weapons and Armor

Possessions, Mundane

Possessions, Treasure

Possessions, Magical