Morath: Difference between revisions
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*Passive Perception: 10 | *Passive Perception: 10 | ||
*Armor Class: 15 | *Armor Class: 15 | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
*Acrobatics (Dex) + | *'''Acrobatics''' (Dex) +6 | ||
*Animal Handling (Wis) + | *Animal Handling (Wis) +0 | ||
*Arcana (Int) + | *Arcana (Int) +0 | ||
*Athletics (Str) | *Athletics (Str) -1 | ||
*Deception (Cha) + | *'''Deception''' (Cha) +5 | ||
*History (Int) + | *'''History''' (Int) +2 | ||
*Insight (Wis) + | *Insight (Wis) +1 | ||
*Intimidation (Cha) + | *Intimidation (Cha) +3 | ||
*Investigation (Int) + | *Investigation (Int) +0 | ||
*Medicine (Wis) + | *Medicine (Wis) +1 | ||
*Nature (Int) + | *Nature (Int) +0 | ||
*Perception (Wis) + | *'''Perception''' (Wis) +3 | ||
*Performance (Cha) + | *Performance (Cha) +3 | ||
*Persuasion (Cha) + | *'''Persuasion''' (Cha) +5 | ||
*Religion (Int) + | *Religion (Int) +0 | ||
*Sleight of Hand (Dex) + | *'''Sleight of Hand''' (Dex) +6 | ||
*Stealth (Dex) + | *'''Stealth''' (Dex) +8 | ||
*Survival (Wis) + | **Expertise | ||
*Survival (Wis) +1 | |||
</div> | </div> | ||
*Saving Throws: | *Saving Throws: Dexterity, Intelligence | ||
*Languages: | *Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant | ||
*Tools: | *Tools: Thieves' Tools, Dice Games | ||
*Weapons and Armor: | **Expertise: take an extra +2 bonus when using thieves' tools | ||
*Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow | |||
==Spells and Spell-like Abilities== | ==Spells and Spell-like Abilities== |
Revision as of 17:23, 10 September 2014
Character in Seven Seas of Rhye
Stat Block
STR | DEX | CON | INT | WIS | CHA |
8 | 18 | 12 | 10 | 13 | 17 |
-1 | +4 | +1 | +0 | +1 | +3 |
- Total Hit Points: 9
- Passive Perception: 10
- Armor Class: 15
- Acrobatics (Dex) +6
- Animal Handling (Wis) +0
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +5
- History (Int) +2
- Insight (Wis) +1
- Intimidation (Cha) +3
- Investigation (Int) +0
- Medicine (Wis) +1
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +3
- Persuasion (Cha) +5
- Religion (Int) +0
- Sleight of Hand (Dex) +6
- Stealth (Dex) +8
- Expertise
- Survival (Wis) +1
- Saving Throws: Dexterity, Intelligence
- Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
- Tools: Thieves' Tools, Dice Games
- Expertise: take an extra +2 bonus when using thieves' tools
- Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow