Morath: Difference between revisions
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*Saving Throws: Dexterity, Intelligence | *Saving Throws: Dexterity, Intelligence | ||
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**Expertise: take an extra +2 bonus when using thieves' tools | **Expertise: take an extra +2 bonus when using thieves' tools | ||
*Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow | *Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow | ||
==Spells and Spell-like Abilities== | ==Spells and Spell-like Abilities== |
Revision as of 17:24, 10 September 2014
Character in Seven Seas of Rhye
Stat Block
STR | DEX | CON | INT | WIS | CHA |
8 | 18 | 12 | 10 | 13 | 17 |
-1 | +4 | +1 | +0 | +1 | +3 |
- Total Hit Points: 9
- Passive Perception: 10
- Armor Class: 15
Proficiencies and Skills
- Acrobatics (Dex) +6
- Animal Handling (Wis) +0
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +5
- History (Int) +2
- Insight (Wis) +1
- Intimidation (Cha) +3
- Investigation (Int) +0
- Medicine (Wis) +1
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +3
- Persuasion (Cha) +5
- Religion (Int) +0
- Sleight of Hand (Dex) +6
- Stealth (Dex) +8
- Expertise
- Survival (Wis) +1
- Saving Throws: Dexterity, Intelligence
- Languages: Common, Elvish, Infernal, Deep Speech, Thieves' Cant
- Tools: Thieves' Tools, Dice Games
- Expertise: take an extra +2 bonus when using thieves' tools
- Weapons and Armor: Light armor, simple weapons, hand crossbows, longsword, short sword, rapier, longbow