Difference between revisions of "Relend Unair"

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Human - Age 45
 
Human - Age 45
 +
 
Alignment - Neutral Good
 
Alignment - Neutral Good
 +
 
Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 4
 
Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 4
HP (d6/d6/d8/d6)
+
 
 +
HP (d6/d6/d8/d6) = 154
 +
 
 
BAB +10/+5
 
BAB +10/+5
 +
 
Initiative +3
 
Initiative +3
 +
 
AC 18
 
AC 18
 +
 
Base Speed 30 feet
 
Base Speed 30 feet
 +
  
 
Ref+11 (12), Fort +8 (9), Will +13 (17)
 
Ref+11 (12), Fort +8 (9), Will +13 (17)
  
 
Str 10 [0 Bonus/Penalty](-1 for aging)
 
Str 10 [0 Bonus/Penalty](-1 for aging)
 +
 
Dex 12 [+1 Bonus] (-1 for aging, one stat point spent)
 
Dex 12 [+1 Bonus] (-1 for aging, one stat point spent)
 +
 
Con 12 [+1 Bonus] (-1 for aging)
 
Con 12 [+1 Bonus] (-1 for aging)
 +
 
Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus
 
Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus
 +
 
Wis 18 [+4 Bonus] (+1 for aging, one stat point spent)
 
Wis 18 [+4 Bonus] (+1 for aging, one stat point spent)
 +
 
Cha 18 [+4 bonus] (+1 for aging, one stat point spent) 20 with Item +5 Bonus
 
Cha 18 [+4 bonus] (+1 for aging, one stat point spent) 20 with Item +5 Bonus
  
 
Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 40
 
Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 40
 +
 
Balance 5 +1 Dex = 6
 
Balance 5 +1 Dex = 6
 +
 
Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical
 
Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical
 +
 
Concentration 9 +1 Con = 10
 
Concentration 9 +1 Con = 10
 +
 
Decipher Script 17 +3/4 Int = 20/21
 
Decipher Script 17 +3/4 Int = 20/21
 +
 
Diplomacy 17 +4/5 Cha +13 Items +2 Synergy = 23 with No Magic Aid/37 with
 
Diplomacy 17 +4/5 Cha +13 Items +2 Synergy = 23 with No Magic Aid/37 with
 +
 
Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26
 
Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26
 +
 
Hide 5 +1 Dex -1 Armour +10 Items = 5/15
 
Hide 5 +1 Dex -1 Armour +10 Items = 5/15
 +
 
Knowledge (Local) 9 +3/4 Int =12/13
 
Knowledge (Local) 9 +3/4 Int =12/13
 +
 
           (History) 11 +3/4 Int =14/15
 
           (History) 11 +3/4 Int =14/15
 +
 
           (Nature) 8 +3/4 Int =11/12
 
           (Nature) 8 +3/4 Int =11/12
 +
 
           (Dungeoneering) 7 +3/4 Int =10/11
 
           (Dungeoneering) 7 +3/4 Int =10/11
 +
 
Listen 5 +4 Wis = 9
 
Listen 5 +4 Wis = 9
 +
 
Move Silently 5 +1 Dex -1 Armour = 5
 
Move Silently 5 +1 Dex -1 Armour = 5
 +
 
Perform (String Instruments) 17 +4/5 Cha +3 Items = 21/25
 
Perform (String Instruments) 17 +4/5 Cha +3 Items = 21/25
 +
 
         (Sing) 17 +4/5 Cha +13 Items = 21/35
 
         (Sing) 17 +4/5 Cha +13 Items = 21/35
 +
 
         (Dance) 5/17 (Versatile Performer) +4/5 Cha +3 Items = 21/25
 
         (Dance) 5/17 (Versatile Performer) +4/5 Cha +3 Items = 21/25
 +
 
         (Oratory)17 +4/5 Cha +3 Items = 21/25
 
         (Oratory)17 +4/5 Cha +3 Items = 21/25
 +
 
Sense Motive 11 +4 Wis = 14
 
Sense Motive 11 +4 Wis = 14
 +
 
Sleight of Hand 7 +1 Dex -1 Armour =7
 
Sleight of Hand 7 +1 Dex -1 Armour =7
 +
 
Speak Language 10
 
Speak Language 10
 +
 
Spot 13 +4 Wis +5 Item = 17/22
 
Spot 13 +4 Wis +5 Item = 17/22
 +
  
 
Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan
 
Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan
 +
  
 
Class Features
 
Class Features
 +
 
Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy
 
Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy
  
 
Rogue - Sneak Attack +1d6, Evasion, Trapfinding
 
Rogue - Sneak Attack +1d6, Evasion, Trapfinding
 +
 
Bard/ Fochlucan Lyrist - Bardic Knowledge +11 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 11/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong
 
Bard/ Fochlucan Lyrist - Bardic Knowledge +11 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 11/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong
 +
 
Fochlucan Lyrist - Unbound
 
Fochlucan Lyrist - Unbound
  
  
 
Spells
 
Spells
 +
 
Druid 5th level
 
Druid 5th level
 +
 
0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink
 
0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink
 +
 
1 4 – Calm Animal, Charm Animal, Entangle, Pass without trace
 
1 4 – Calm Animal, Charm Animal, Entangle, Pass without trace
 +
 
2 3 – Fog Cloud, Spider Climb, Tree Shape
 
2 3 – Fog Cloud, Spider Climb, Tree Shape
 +
 
3 2 – Call Lightning, Cure Moderate Wounds
 
3 2 – Call Lightning, Cure Moderate Wounds
  
 
Bard 11th level
 
Bard 11th level
 +
 
0 3 – Summon Instrument, Prestidigitation X2
 
0 3 – Summon Instrument, Prestidigitation X2
 +
 
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person X2
 
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person X2
 +
 
2 4 - Tongues, Enthrall, Suggestion X2
 
2 4 - Tongues, Enthrall, Suggestion X2
 +
 
3 4 - Charm Monster, Dispel Magic, Haste, Confusion
 
3 4 - Charm Monster, Dispel Magic, Haste, Confusion
 +
 
4 2 – Legend Lore, Dimension Door
 
4 2 – Legend Lore, Dimension Door
  
 
Known
 
Known
 +
 
0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights
 
0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights
 +
 
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify
 
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify
 +
 
2 4 – Whispering Wind, Tongues, Enthrall, Suggestion
 
2 4 – Whispering Wind, Tongues, Enthrall, Suggestion
 +
 
3 4 – Charm Monster, Dispel Magic, Haste, Confusion
 
3 4 – Charm Monster, Dispel Magic, Haste, Confusion
 +
 
4 3 – Legend Lore, Dimension Door, Break Enchantment
 
4 3 – Legend Lore, Dimension Door, Break Enchantment
 +
  
 
6 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell
 
6 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell
 +
 
Items
 
Items
 +
 
Robe of Blending (+10 to hide, Disguise Self at will, allies still see me as I am)
 
Robe of Blending (+10 to hide, Disguise Self at will, allies still see me as I am)
 +
 
Short Bow (+4 weapon) (Sheds light)  
 
Short Bow (+4 weapon) (Sheds light)  
 +
 
Medallion of Thoughts (Detect Thoughts at Will)
 
Medallion of Thoughts (Detect Thoughts at Will)
 +
 
Staff of Charming (20c)
 
Staff of Charming (20c)
 +
 
Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX)
 
Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX)
 +
 
Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence
 
Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence
 +
 
Wand of Charm Person (34c)
 
Wand of Charm Person (34c)
 +
 
Staff of Illusion (32 c)
 
Staff of Illusion (32 c)
 +
 
Rod of Negation
 
Rod of Negation
 +
 
Candle of Truth 1
 
Candle of Truth 1
 +
 
Wand of Invisibility (5c)
 
Wand of Invisibility (5c)
 +
 
Wand of Slow (12 c)   
 
Wand of Slow (12 c)   
  
 
Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day
 
Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day
 +
 
Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks
 
Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks
Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing), Diplomacy and Bluff checks
+
 
 +
Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing),  
 +
Diplomacy and Bluff checks
 +
 
 
Harp of Charming (DMG) 7,500 – one Suggestion (DC 14 Will) for each 10 minutes of playing as long as passes a DC 14 Perform (string instruments) Check
 
Harp of Charming (DMG) 7,500 – one Suggestion (DC 14 Will) for each 10 minutes of playing as long as passes a DC 14 Perform (string instruments) Check
 +
 
Lyre of Building (DMG) 13,000
 
Lyre of Building (DMG) 13,000
 +
 
Bag of Holding IV (DMG) 10,000
 
Bag of Holding IV (DMG) 10,000
 +
 
Ring of Charisma +2 (DMG) 4,000
 
Ring of Charisma +2 (DMG) 4,000
 +
 
Master Work Lyre, Lute, Mandolin, Violin and Harp – 500
 
Master Work Lyre, Lute, Mandolin, Violin and Harp – 500
Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls
+
 
 +
Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is  
 +
using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls
 +
 
 
Eyes of the Eagle (DMG) 2,500 - +5 to spot checks
 
Eyes of the Eagle (DMG) 2,500 - +5 to spot checks
 +
 
106,150
 
106,150
  
 
The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.
 
The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.

Revision as of 03:16, 12 July 2006

Human - Age 45

Alignment - Neutral Good

Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 4

HP (d6/d6/d8/d6) = 154

BAB +10/+5

Initiative +3

AC 18

Base Speed 30 feet


Ref+11 (12), Fort +8 (9), Will +13 (17)

Str 10 [0 Bonus/Penalty](-1 for aging)

Dex 12 [+1 Bonus] (-1 for aging, one stat point spent)

Con 12 [+1 Bonus] (-1 for aging)

Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus

Wis 18 [+4 Bonus] (+1 for aging, one stat point spent)

Cha 18 [+4 bonus] (+1 for aging, one stat point spent) 20 with Item +5 Bonus

Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 40

Balance 5 +1 Dex = 6

Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical

Concentration 9 +1 Con = 10

Decipher Script 17 +3/4 Int = 20/21

Diplomacy 17 +4/5 Cha +13 Items +2 Synergy = 23 with No Magic Aid/37 with

Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26

Hide 5 +1 Dex -1 Armour +10 Items = 5/15

Knowledge (Local) 9 +3/4 Int =12/13

         (History) 11 +3/4 Int =14/15
         (Nature) 8 +3/4 Int =11/12
         (Dungeoneering) 7 +3/4 Int =10/11

Listen 5 +4 Wis = 9

Move Silently 5 +1 Dex -1 Armour = 5

Perform (String Instruments) 17 +4/5 Cha +3 Items = 21/25

       (Sing) 17 +4/5 Cha +13 Items = 21/35
       (Dance) 5/17 (Versatile Performer) +4/5 Cha +3 Items = 21/25
       (Oratory)17 +4/5 Cha +3 Items = 21/25

Sense Motive 11 +4 Wis = 14

Sleight of Hand 7 +1 Dex -1 Armour =7

Speak Language 10

Spot 13 +4 Wis +5 Item = 17/22


Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan


Class Features

Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy

Rogue - Sneak Attack +1d6, Evasion, Trapfinding

Bard/ Fochlucan Lyrist - Bardic Knowledge +11 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 11/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong

Fochlucan Lyrist - Unbound


Spells

Druid 5th level

0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink

1 4 – Calm Animal, Charm Animal, Entangle, Pass without trace

2 3 – Fog Cloud, Spider Climb, Tree Shape

3 2 – Call Lightning, Cure Moderate Wounds

Bard 11th level

0 3 – Summon Instrument, Prestidigitation X2

1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person X2

2 4 - Tongues, Enthrall, Suggestion X2

3 4 - Charm Monster, Dispel Magic, Haste, Confusion

4 2 – Legend Lore, Dimension Door

Known

0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights

1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify

2 4 – Whispering Wind, Tongues, Enthrall, Suggestion

3 4 – Charm Monster, Dispel Magic, Haste, Confusion

4 3 – Legend Lore, Dimension Door, Break Enchantment


6 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell

Items

Robe of Blending (+10 to hide, Disguise Self at will, allies still see me as I am)

Short Bow (+4 weapon) (Sheds light)

Medallion of Thoughts (Detect Thoughts at Will)

Staff of Charming (20c)

Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX)

Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence

Wand of Charm Person (34c)

Staff of Illusion (32 c)

Rod of Negation

Candle of Truth 1

Wand of Invisibility (5c)

Wand of Slow (12 c)

Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day

Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks

Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing), Diplomacy and Bluff checks

Harp of Charming (DMG) 7,500 – one Suggestion (DC 14 Will) for each 10 minutes of playing as long as passes a DC 14 Perform (string instruments) Check

Lyre of Building (DMG) 13,000

Bag of Holding IV (DMG) 10,000

Ring of Charisma +2 (DMG) 4,000

Master Work Lyre, Lute, Mandolin, Violin and Harp – 500

Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls

Eyes of the Eagle (DMG) 2,500 - +5 to spot checks

106,150

The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.