Relend Unair

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Human - Age 45

Alignment - Neutral Good

Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 6

HP (d6/d6/d8/d6) = 124

BAB +12/+7/+2

Initiative +3

AC 26 (+4 Deflection +4 Natural Armour +1 Dex +7 Armour)

Base Speed 30 feet


Ref+12 (13), Fort +9 (10), Will +14 (18)

Str 10 [0 Bonus/Penalty](-1 for aging)

Dex 12 [+1 Bonus] (-1 for aging, one stat point spent)

Con 12 [+1 Bonus] (-1 for aging)

Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus

Wis 18 [+4 Bonus] (+1 for aging, one stat point spent)

Cha 19 [+4 bonus] (+1 for aging, two stat points spent) 21 with Item +5 Bonus

Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 58

Balance 5 +1 Dex = 6

Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical

Concentration 9 +1 Con = 10

Decipher Script 19 +3/4 Int = 22/23

Diplomacy 19 +4/5 Cha +13 Items +2 Synergy = 25 with No Magic Aid/39 with

Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26

Hide 5 +1 Dex -1 Armour +10 Items = 5/15

Knowledge (Local) 12 +3/4 Int =15/14

         (History) 14 +3/4 Int =17/18
         (Nature) 10 +3/4 Int =13/14
         (Dungeoneering) 7 +3/4 Int =10/11

Listen 5 +4 Wis = 9

Move Silently 5 +1 Dex -1 Armour = 5

Perform (String Instruments) 19 +4/5 Cha +13 Items = 23/37

       (Sing) 19 +4/5 Cha +13 Items = 23/37
       (Dance) 5/19 (Versatile Performer) +4/5 Cha +13 Items = 23/37
       (Oratory)19 +4/5 Cha +13 Items = 23/37

Sense Motive 13 +4 Wis = 17

Sleight of Hand 7 +1 Dex -1 Armour =7

Speak Language 10

Spot 15 +4 Wis +5 Item = 19/24


Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan


Class Features

Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy

Rogue - Sneak Attack +1d6, Evasion, Trapfinding

Bard/ Fochlucan Lyrist - Bardic Knowledge +13 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 13/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong, Song of Freedom

Fochlucan Lyrist - Unbound


Spells

Druid 7th level

0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink

1 5 – Longstrider, Cure Light Wounds X2, Entangle, Pass without trace

2 4 – Flaming Sphere, Mass Camouflage, Owls Wisdom, Cats Grace

3 3 – Cure Moderate Wounds, Spike Growth, Cure Moderate Wounds

4 - Flame Strike, Last Breath

Bard 13th level

0 3 –

1 4 –

2 4 -

3 5 -

4 3 –

5 1 -

Known

0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights

1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify

2 4 – Mirror Image, Herosim, Enthrall, Suggestion

3 4 – Charm Monster, Dispel Magic, Haste, Confusion

4 4 – Legend Lore, Dimension Door, Break Enchantment, Greater Invisibility

5 2 - Mass Sugestion, Shadow Walk


7 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell, Haunting Melody

Items


Short Bow (+4 weapon) (Sheds light)

Medallion of Thoughts (Detect Thoughts at Will) (Currently off for the fight)


Staff of Charming (20c)

Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX)

Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence

Wand of Charm Person (34c)

Staff of Illusion (32 c)

Rod of Negation


Wand of Invisibility (5c)

Wand of Slow (12 c)

Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day

Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks

Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing), Diplomacy and Bluff checks (currently not on hand due to combat)


Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII

Lyre of Building (DMG) 13,000


Master Work Lyre, Lute, Mandolin, Violin and Harp – 500

Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls


106,150

The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.

Experience - 91,000 + 7,000 + 1,706 +32,500 +15357= 147,563

3-5_Against_the_Giants_Campaign