Relend Unair
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Human - Age 45
Alignment - Neutral Good
Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 6
HP (d6/d6/d8/d6) = 124
BAB +12/+7/+2
Initiative +3
AC 26 (+4 Deflection +4 Natural Armour +1 Dex +7 Armour)
Base Speed 30 feet
Ref+12 (13), Fort +9 (10), Will +14 (18)
Str 10 [0 Bonus/Penalty](-1 for aging)
Dex 12 [+1 Bonus] (-1 for aging, one stat point spent)
Con 12 [+1 Bonus] (-1 for aging)
Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus
Wis 18 [+4 Bonus] (+1 for aging, one stat point spent)
Cha 19 [+4 bonus] (+1 for aging, two stat points spent) 21 with Item +5 Bonus
Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 58
Balance 5 +1 Dex = 6
Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical
Concentration 9 +1 Con = 10
Decipher Script 19 +3/4 Int = 22/23
Diplomacy 19 +4/5 Cha +13 Items +2 Synergy = 25 with No Magic Aid/39 with
Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26
Hide 5 +1 Dex -1 Armour +10 Items = 5/15
Knowledge (Local) 12 +3/4 Int =15/14
(History) 14 +3/4 Int =17/18
(Nature) 10 +3/4 Int =13/14
(Dungeoneering) 7 +3/4 Int =10/11
Listen 5 +4 Wis = 9
Move Silently 5 +1 Dex -1 Armour = 5
Perform (String Instruments) 19 +4/5 Cha +13 Items = 23/37
(Sing) 19 +4/5 Cha +13 Items = 23/37
(Dance) 5/19 (Versatile Performer) +4/5 Cha +13 Items = 23/37
(Oratory)19 +4/5 Cha +13 Items = 23/37
Sense Motive 13 +4 Wis = 17
Sleight of Hand 7 +1 Dex -1 Armour =7
Speak Language 10
Spot 15 +4 Wis +5 Item = 19/24
Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan
Class Features
Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy
Rogue - Sneak Attack +1d6, Evasion, Trapfinding
Bard/ Fochlucan Lyrist - Bardic Knowledge +13 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 13/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong, Song of Freedom
Fochlucan Lyrist - Unbound
Spells
Druid 7th level
0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink
1 5 – Longstrider, Cure Light Wounds X2, Entangle, Pass without trace
2 4 – Flaming Sphere, Mass Camouflage, Owls Wisdom, Cats Grace
3 3 – Cure Moderate Wounds, Spike Growth, Cure Moderate Wounds
4 - Flame Strike, Last Breath
Bard 13th level
0 3 –
1 4 –
2 4 -
3 5 -
4 3 –
5 1 -
Known
0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights
1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify
2 4 – Mirror Image, Herosim, Enthrall, Suggestion
3 4 – Charm Monster, Dispel Magic, Haste, Confusion
4 4 – Legend Lore, Dimension Door, Break Enchantment, Greater Invisibility
5 2 - Mass Sugestion, Shadow Walk
7 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell, Haunting Melody
Items
Short Bow (+4 weapon) (Sheds light)
Medallion of Thoughts (Detect Thoughts at Will) (Currently off for the fight)
Staff of Charming (20c)
Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX)
Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence
Wand of Charm Person (34c)
Staff of Illusion (32 c)
Rod of Negation
Wand of Invisibility (5c)
Wand of Slow (12 c)
Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day
Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks
Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing), Diplomacy and Bluff checks (currently not on hand due to combat)
Ollamh Lute +2 Perform (String), +7 competence to bards countersong, fascinate and suggestion. If has user 14 ranks of Perfrom (String) may once a day Control Weather, Waves of Exhaustion and Summon a lillend as per Monster Summoning VIII
Lyre of Building (DMG) 13,000
Master Work Lyre, Lute, Mandolin, Violin and Harp – 500
Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls
106,150
The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.
Experience - 91,000 + 7,000 + 1,706 +32,500 +15357= 147,563