Socus: Difference between revisions
Jump to navigation
Jump to search
Line 46: | Line 46: | ||
==Treasure== | ==Treasure== | ||
* | *1,571 gp | ||
* | *5 sp | ||
* | *8 cp | ||
==Spells== | ==Spells== |
Latest revision as of 04:24, 4 May 2015
Socus[edit]
- Alignment(?) Magic-User 2
- XP: 4,400/5,001
- XP Bonus: 10%
- Backstory: TBD by the DM?
Attributes[edit]
- 12 STR
- 06 DEX (+1 AC, -1 missile to hit, -1 initiative)
- 11 CON
- 16 INT (+2 languages)
- 06 WIS (-1 to magical saves)
- 06 CHA (+1 reaction adjustment)
Combat[edit]
- HP: 7
- AC: 9/9
- Attack: THAC0 19
- Movement: 120'/40'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Class Abilities[edit]
Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town with a 75% chance of success.
Equipment (22 lbs)[edit]
- Dagger (1 lb, on belt)
- Sling (on belt)
- Belt pouch
- Bullets x10 (10 lbs, in pouch)
- Backpack (8 lbs + 3 lbs)
- Lantern (hanging off pack)
- Flint and steel
- Oil flask x4
- Trail rations x7
- Waterskin
- Spellbook (3 lbs)
Treasure[edit]
- 1,571 gp
- 5 sp
- 8 cp
Spells[edit]
1st Level
- Magic Missile
- Read Magic
- Sleep (mem)
Mustard, Riding Horse[edit]
Encumbrance: 34/200 lbs
- Saddle (25 lbs)
- Saddle bag x2 (9 lbs)
- Bedroll
- Blanket, winter