Alastar Nine-Fingers: Difference between revisions
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== Thief Abilities == | == Thief Abilities == | ||
*Open Locks | *Open Locks 17+ | ||
*F/R Traps | *F/R Traps 17+ | ||
*Pick Pockets | *Pick Pockets 16+ | ||
*Hide in Shadows | *Hide in Shadows 18+ | ||
*Move Silently | *Move Silently 16+ | ||
*Climb Walls | *Climb Walls 5+ | ||
*Hear Noise | *Hear Noise 9+ (See Alertness) | ||
*Backstab x2 | *Backstab x2 | ||
Revision as of 15:28, 7 May 2015
A character in Stonehell Campaign
Rank
- Human Thief 2
- XP: 1278/2500
- Neutral
Attributes
- STR 9
- INT 11
- WIS 12
- DEX 13 (+1)
- CON 14 (+1)
- CHA 9
Skills
- Languages
- Common
- General Proficiencies
- Mapping
- Tracking
- Class Proficiencies
- Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.
Combat
- AC 3
- HP 5
- Movement Rate
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword 10+, 1d8 damage.
- Primary Ranged Attack: Shortbow 9+, 1d6 damage.
- Saves:
- Petrification & Paralysis 13
- Poison & Death 13
- Blast & Breath 16
- Staves & Wands 14
- Spells 15
Thief Abilities
- Open Locks 17+
- F/R Traps 17+
- Pick Pockets 16+
- Hide in Shadows 18+
- Move Silently 16+
- Climb Walls 5+
- Hear Noise 9+ (See Alertness)
- Backstab x2
Equipment
- Total: 4 stone + 2 things
- Armor: Leather Armor
- Weapons: Sword, Shortbow & Quiver (20)
- Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)