Difference between revisions of "Alastar Nine-Fingers"

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(Thief Abilities)
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A character in [[Stonehell Campaign]]
 
A character in [[Stonehell Campaign]]
 
== Rank ==
 
== Rank ==
*Human Thief 2
+
*Human Thief 3
*XP: 1278/2500
+
*XP: 3378/5000
 
*Neutral
 
*Neutral
  
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== Combat ==
 
== Combat ==
 
*AC 3
 
*AC 3
*HP 5
+
*HP 10
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Sword 10+, 1d8 damage.  
+
**Primary Melee Attack: Sword 9+, 1d8 damage.  
**Primary Ranged Attack: Shortbow 9+, 1d6 damage.
+
**Primary Ranged Attack: Shortbow 8+, 1d6 damage.
 
*Saves:
 
*Saves:
**Petrification & Paralysis 13
+
**Petrification & Paralysis 12
**Poison & Death 13
+
**Poison & Death 12
**Blast & Breath 16
+
**Blast & Breath 15
**Staves & Wands 14
+
**Staves & Wands 13
**Spells 15
+
**Spells 14
  
 
== Thief Abilities ==
 
== Thief Abilities ==
*Open Locks 17+
+
*Open Locks 16+
*F/R Traps 17+
+
*F/R Traps 16+
*Pick Pockets 16+
+
*Pick Pockets 15+
*Hide in Shadows 18+
+
*Hide in Shadows 17+
*Move Silently 16+
+
*Move Silently 15+
 
*Climb Walls 5+
 
*Climb Walls 5+
*Hear Noise 9+ (See Alertness)
+
*Hear Noise 8+ (See Alertness)
 
*Backstab x2
 
*Backstab x2
  

Revision as of 10:26, 8 May 2015

A character in Stonehell Campaign

Rank

  • Human Thief 3
  • XP: 3378/5000
  • Neutral

Attributes

  • STR 9
  • INT 11
  • WIS 12
  • DEX 13 (+1)
  • CON 14 (+1)
  • CHA 9

Skills

  • Languages
    • Common
  • General Proficiencies
    • Mapping
    • Tracking
  • Class Proficiencies
    • Alertness: The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ he can notice secret doors with just casual observation. He gains a +1 bonus to avoid surprise.

Combat

  • AC 3
  • HP 10
  • Movement Rate
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword 9+, 1d8 damage.
    • Primary Ranged Attack: Shortbow 8+, 1d6 damage.
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 12
    • Blast & Breath 15
    • Staves & Wands 13
    • Spells 14

Thief Abilities

  • Open Locks 16+
  • F/R Traps 16+
  • Pick Pockets 15+
  • Hide in Shadows 17+
  • Move Silently 15+
  • Climb Walls 5+
  • Hear Noise 8+ (See Alertness)
  • Backstab x2

Equipment

  • Total: 4 stone + 2 things
    • Armor: Leather Armor
    • Weapons: Sword, Shortbow & Quiver (20)
    • Gear: Backpack, 1 weeks standard rations (3gp), Bundle of torches (6), Waterskin, Coin Pouch, Tinderbox, Thieve's Tools, large sack, Rope, Hammer, Iron Spikes (12)