Difference between revisions of "The World Tree/Huion"

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(Created page with "==Summary== Per resident, '''Huion''' holds the highest crime rate and also holds the second highest population in '''Ethir''' (with the capital surpa...")
 
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==Summary==
 
==Summary==
Per resident, '''Huion''' holds the highest crime rate and also holds the second highest population in '''[[The_World_Tree/Ethir|Ethir]]''' (with the capital surpassing it). '''Huion''' is primarily known for its excellent artisan guilds and dark criminal undergrounds.
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Per resident, '''Huion''' holds the highest crime rate and also holds the second highest population in '''[[The_World_Tree/Ethir|Ethir]]''' (with the capital surpassing it) within the [[The_World_Tree/|World Tree]] campaign. '''Huion''' is primarily known for its excellent artisan guilds and dark criminal undergrounds.
  
 
==City Data and Demographics==
 
==City Data and Demographics==

Revision as of 05:03, 5 June 2015

Summary

Per resident, Huion holds the highest crime rate and also holds the second highest population in Ethir (with the capital surpassing it) within the World Tree campaign. Huion is primarily known for its excellent artisan guilds and dark criminal undergrounds.

City Data and Demographics

Structural Information

  • Size: large
  • Layout: tight, with buildings forming extremely narrow alleyways
  • Attractions: The Pantheon Statues of the Deities, the Snaggled Tooth tavern, and the Auran Horse Races.
  • Famous For: The Pantheon Statues, 40 ft. tall depicting the creation of and the battles between the major deities.
  • Buildings: slate and basalt, with dark stone walkways.

Population Statistics

  • Guards: plentiful
  • Locals: single and small families.
  • Crime: extremely high
  • Major Races: humans and halflings
  • Minor Races: elves and half-orcs
  • Government: volunteer guards
  • Major Influence: criminal organizations and merchants
  • Corruption: moderate
  • Religious Influence: low
  • Major deity worshiped: Lolth and Penur

Economic Considerations

  • Economy: average and increasing
  • Economic Base: weaponry and armor