The World Tree/Ethir

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The trading hub of the four powers, Ethir has been laid victim to more natural and man-made disasters than of the other powers combined within the World Tree campaign. Ethir is landlocked except for its western border, with Kusha to the north, Old Axas to the south west, Ikhael to the south east, and unsettled territory passed the Khim Mountains that divides the country. Ethir is closely related to the typical campaign social ideas, populations, culture, and government systems, containing the extensive Shunarai Woods, miles of grassland, frozen mountain peaks, and inhospitable lava pits.

Points of Interest[edit]

  • Ael'Dea: Founded town after Daerum was the capitol in 603. Primarily elven and human based, but there are also large populations of dwarves and gnomes present. Serves as a safe haven between the coastal cities and the capital.
  • Blackbriar: Ethir's most southerly city, Blackbriar is one of the largest producers of livestock and crops in Ethir.
  • Coaldust: One of the few cities in Ethir to be located among the Khim Mountains, Coaldust is largely a dwarven community with mines stretching deep into the mountains.
  • Daerum: The nations capitol as of the year 600. Daerum is located next to the grasslands and deserts southwest of the Khim Mountains, containing the largest magic college in the known world, the Daerum Wizards College.
  • Danarus Pass: The "pit of the mountain range" allows for travelers to easily travel over the mountain to the small villages of Ethir. Also is claimed to be a commonplace for the Gray Company.
  • Goldcrest: Per resident, Goldcrest holds the highest crime rate and also holds the second highest population in Ethir (with the capital surpassing it). Goldcrest is primarily known for its excellent artisan guilds and dark criminal undergrounds (labeled as Huion).
  • Grayhedge: An industrialized city, Grayhedge was carved by ancient dwarves and humans working side by side. Presently, Grayhedge is home to many poor and shady services and citizens.
  • Kelvarland: A small village of druidic elves. Not much is known of them, but few have been allowed to study along with them, gleaning as much knowledge as they deem necessary.
  • Khim Mountains: A mountain range in the center of the capital, forming a 3-armed star. Those who wish to travel over must be willing to suffer the negative degrees of cold.
  • Rivermouth: A small merchant village just before the borders of Kusha. Rivermouth is also known at "the last on the route to Kusha".
  • Saltvale: Located southeast of the Danarus Pass, Saltvale is a small village of dwarves and humans, mining the salt from the heart of the Khim Mountains and selling them to local traders and merchants.
  • Shunarai Woods: A forest with perpetual darkness. It is said that many who attempt to travel through the darkness will never see the light again.
  • Thal: Location of the previous capitol and homeplace of the Thal Council (sometimes referred to as The Thal). Serves as a "utility city" between inland services and sea ports.
  • Tsar Outpost: An elven outpost outside of Thal. Only those who bear the mark of the Thal Council can enter the premises of the mansion made fortress.
  • Valea: Beginning segment of the adventure, Valea is a small sea port on the western shores of Ethir. Those who visit this town do so for family and friends or for the The Salty Dog.
  • Waterbright: Primarily a human community, Waterbright lies on the western shores of Ethir. The finest shipwrights in the world are said to reside here, producing vessels for Kusha and Ethir.
  • Westernhaven: A small elven village west of Grayhedge, Westernhaven is known for its Festival of the Proud, where performers and participants gather from all over the four powers.

Kingdom Map[edit]

Map of Ethir