WoA Qutai: Difference between revisions
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== Spells == | == Spells == | ||
*First Level: 2 | *First Level: 2 | ||
** Command Word | |||
** Cure Light Wounds (Touch, heal 1d6+1) | ** Cure Light Wounds (Touch, heal 1d6+1) | ||
** Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature) | ** Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature) | ||
** Locate Animal or Plant | |||
** Pass Without Trace | |||
** Predict Weather | |||
** Purify Food and Water | |||
** Remove Fear | |||
** Resist Cold | |||
** Trance | |||
*Second Level: 2 | *Second Level: 2 | ||
** Bless | |||
** Charm Animal (no save, animal becomes friendly) | ** Charm Animal (no save, animal becomes friendly) | ||
** Delay Poison | |||
** Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting) | ** Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting) | ||
** Obscuring Cloud | |||
** Produce Fire | |||
** Resist Fire | |||
** Snake Charm | |||
** Speak with Animals | |||
** Warp Wood | |||
== Equipment == | == Equipment == |
Revision as of 23:57, 1 September 2015
Rank
- Human Shaman 5
- XP: 20,000 / 24,000
- Alignment Neutral
- Full PC
Attributes
- STR 8 (-1)
- INT 15 (+1)
- WIS 17 (+2)
- DEX 16 (+2)
- CON 13 (+1)
- CHA 6 (-1)
Skills
- Languages
- Common
- Giant
- General Proficiencies
- Animal Husbandry (use herbs, heal 1d3 extra per day on animals)
- Animal Training (train horses to do tricks)
- Healing (use herbs, heal 1d3 extra per day)
- Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry and animal training throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
- Class Proficiencies
- Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions)
- Totem Animal -- Horse
- Move 240', AC 4, 11 HP, #AT 2, Dmg 1d4/1d4, can be ridden. Intelligence 7, can speak to master
- Running (+30' movement speed)
- Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day)
- Shapechange (turn into a horse 1/day)
- Command (henchmen and mercs get +2 morale)
Combat
- AC 5 (leather + shield + dex)
- HP 29/29
- Movement Rate 150' explore / 50' combat
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Spear -- 9+ for 1d6-1
- Primary Ranged Attack: Thrown Dagger -- 6+ for 1d4-1
- Saves: (+2 from Wisdom NOT included)
- Petrification & Paralysis 11
- Poison & Death 8
- Blast & Breath 14
- Staves & Wands 11
- Spells 13
Spells
- First Level: 2
- Command Word
- Cure Light Wounds (Touch, heal 1d6+1)
- Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature)
- Locate Animal or Plant
- Pass Without Trace
- Predict Weather
- Purify Food and Water
- Remove Fear
- Resist Cold
- Trance
- Second Level: 2
- Bless
- Charm Animal (no save, animal becomes friendly)
- Delay Poison
- Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting)
- Obscuring Cloud
- Produce Fire
- Resist Fire
- Snake Charm
- Speak with Animals
- Warp Wood
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Spear
- Silver Dagger
- Shield
- Leather armor
- Warhorse (Light)
- Leather barding
- Saddle and tack (war)
- Saddle bags
- Grappling Hook + Rope
- Hammer and Spikes
- Philter of Love
- Blanket
- Tent
- Backpack
- Military oil (2)
- Iron rations (1 wk)
- Torches (6)
- Tinder box
- Waterskin
- Pouch
- Healing herbs here
20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp
leave 1600gp for equipment for me and the explorer
2000 gp remaining