WoA Pantera: Difference between revisions
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The Wyzard (talk | contribs) Created page with "The Wilderlands of Absalom == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) *List whet..." |
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
* | *Human Explorer 3 | ||
*XP: | *XP: 4,000/8,000 | ||
* | *Lawful | ||
* | *Henchman of Rabanus the Raffish | ||
== Attributes == | == Attributes == | ||
*STR | *STR 13 (+1) | ||
*INT | *INT 13 (+1) | ||
*WIS | *WIS 10 | ||
*DEX | *DEX 12 | ||
*CON | *CON 14 (+1) | ||
*CHA | *CHA 6 (-1) | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | **Common | ||
** | **Goblin | ||
*General Proficiencies | *General Proficiencies | ||
** | **Riding | ||
** | **Navigation (+4 bonus to avoid getting lost) | ||
** | ** | ||
*Class Proficiencies | *Class Proficiencies | ||
**Alertness (+4 to find secret doors, find without searching on 18+) | |||
**Combat Reflexes | |||
** | ** | ||
** | |||
** | == Class Abilities == | ||
*Accuracy bonus of +1 to all attack throws with missile weapons. | |||
*Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level. | |||
*Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls. | |||
*Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20. | |||
*In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20. | |||
*Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost. | |||
*In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters. | |||
*A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+. | |||
== Combat == | == Combat == | ||
*AC | *AC 5 | ||
*HP | *HP 14 | ||
*Movement Rate | *Movement Rate 90/30/90 | ||
* | *Init: +2 | ||
*Attacks | *Surprise: +3 | ||
**Primary Melee Attack: | *Attacks | ||
**Primary Melee Attack: Spear 7+, 1d6+4 | |||
**Primary Ranged Attack: | **Primary Ranged Attack: Composite Bow 7+, 1d6+2 | ||
*Saves: | *Saves: | ||
**Petrification | **Petrification/Paralysis: 14 | ||
**Poison | **Poison/Death: 13 | ||
**Blast | **Blast/Breath: 15 | ||
**Staves | **Staves/Wands: 15 | ||
**Spells | **Spells: 16 | ||
== Equipment == | |||
*Gear, Armor, Weapons: 5s+5t | |||
**Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse. | |||
**Armor: Light Chain Mail, Shield | |||
**Weapons: Deadly Spear (+1 h/d), Accurate Composite Bow (+1 h), 20/20 Quiver. | |||
== | == Beasts == | ||
* | *Star, a medium war-horse | ||
**Military tack & saddle | |||
** | **2x Leather Saddlebags | ||
** |
Revision as of 18:09, 2 September 2015
Rank
- Human Explorer 3
- XP: 4,000/8,000
- Lawful
- Henchman of Rabanus the Raffish
Attributes
- STR 13 (+1)
- INT 13 (+1)
- WIS 10
- DEX 12
- CON 14 (+1)
- CHA 6 (-1)
Skills
- Languages
- Common
- Goblin
- General Proficiencies
- Riding
- Navigation (+4 bonus to avoid getting lost)
- Class Proficiencies
- Alertness (+4 to find secret doors, find without searching on 18+)
- Combat Reflexes
Class Abilities
- Accuracy bonus of +1 to all attack throws with missile weapons.
- Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level.
- Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls.
- Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20.
- In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20.
- Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost.
- In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters.
- A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+.
Combat
- AC 5
- HP 14
- Movement Rate 90/30/90
- Init: +2
- Surprise: +3
- Attacks
- Primary Melee Attack: Spear 7+, 1d6+4
- Primary Ranged Attack: Composite Bow 7+, 1d6+2
- Saves:
- Petrification/Paralysis: 14
- Poison/Death: 13
- Blast/Breath: 15
- Staves/Wands: 15
- Spells: 16
Equipment
- Gear, Armor, Weapons: 5s+5t
- Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse.
- Armor: Light Chain Mail, Shield
- Weapons: Deadly Spear (+1 h/d), Accurate Composite Bow (+1 h), 20/20 Quiver.
Beasts
- Star, a medium war-horse
- Military tack & saddle
- 2x Leather Saddlebags