WoA Mayaz: Difference between revisions
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Created page with "The Wilderlands of Absalom == Rank == *Cerves 1 *XP: 0/1900 *Alignment: *Age: 19 *Henchman to Xallijk *Mayaz is a young cerves exiled into the world because her tribe bec..." |
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== Attributes == | == Attributes == | ||
*STR | *STR 13 (+1) | ||
*INT | *INT 9 (+0) | ||
*WIS | *WIS 13 (+1) | ||
*DEX | *DEX 9 (+0) | ||
*CON | *CON 7 (+1) | ||
*CHA | *CHA 9 (+0) | ||
== Skills == | == Skills == |
Revision as of 01:31, 29 October 2015
Rank
- Cerves 1
- XP: 0/1900
- Alignment:
- Age: 19
- Henchman to Xallijk
- Mayaz is a young cerves exiled into the world because her tribe became too numerous
Attributes
- STR 13 (+1)
- INT 9 (+0)
- WIS 13 (+1)
- DEX 9 (+0)
- CON 7 (+1)
- CHA 9 (+0)
Skills
- Languages
- Common
- General Proficiencies
- Adventuring
- Class Proficiencies
- Class Abilities
- Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
- Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
- Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
- Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
- Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.
Combat
- AC 1
- HP 5
- Movement Rate 150'/50'
- Initiative Modifier +0
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Spear 10+ (1d6)
- Black stone dagger 10+ (1d4)
- Saves:
- Petrification & Paralysis 13+
- Poison & Death 13+
- Blast & Breath 15+
- Staves & Wands 11+
- Spells 12+
Equipment
Personal Encumbrance (0 stone -- 3 items)
- Black stone dagger
- Spear
- Shield