Difference between revisions of "The World Tree/Gromzhuf"

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(Created page with "Translated to "Power River", '''Gromzhuf''' is located to the west of '''Miria''' located centrally within the country of '''The World Tree/Ikhael|I...")
 
 
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Translated to "Power River", '''Gromzhuf''' is located to the west of '''[[The World Tree/Miria|Miria]]''' located centrally within the country of '''[[The World Tree/Ikhael|Ikhael]]''' in the [[World Tree]] campaign. Primarily built as an order to '''[[The World Tree/Alamah|Alamah]]''', '''Gromzhuf''' has developed into a religious city of the pantheon, where
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Translated to "Power River", '''Gromzhuf''' is located to the west of '''[[The World Tree/Miria|Miria]]''' located centrally within the country of '''[[The World Tree/Ikhael|Ikhael]]''' in the [[World Tree]] campaign. Primarily built as an order to '''[[The World Tree/Alamah|Alamah]]''', '''Gromzhuf''' has developed into a religious devotion to '''[[The World Tree/Courage|Courage]]''' and his tenets to protect the surrounding land from wild beasts and oppression.
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Primarily a culturally mixed city, dwarves predominately hold positions of power within. '''Gromzhuf''' is ruled by a residing noble, with a high priest overseeing the administrative duties of the city. The "Court of Valor" represents the citizens of the city and their interests and affairs within the inner sanctum of the "Temple of Courage".
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Points of interest within Gromzhuf include several guild buildings that seek to manipulate the High Priest in their favor, the "Temple of Courage" and its "Court of Valor", the elder shrine to '''Alamah''', "The Leaping Dog" inn and tavern, as well as several lesser temples and shrines and their ceremonies.

Latest revision as of 13:17, 8 November 2015

Translated to "Power River", Gromzhuf is located to the west of Miria located centrally within the country of Ikhael in the World Tree campaign. Primarily built as an order to Alamah, Gromzhuf has developed into a religious devotion to Courage and his tenets to protect the surrounding land from wild beasts and oppression.

Primarily a culturally mixed city, dwarves predominately hold positions of power within. Gromzhuf is ruled by a residing noble, with a high priest overseeing the administrative duties of the city. The "Court of Valor" represents the citizens of the city and their interests and affairs within the inner sanctum of the "Temple of Courage".

Points of interest within Gromzhuf include several guild buildings that seek to manipulate the High Priest in their favor, the "Temple of Courage" and its "Court of Valor", the elder shrine to Alamah, "The Leaping Dog" inn and tavern, as well as several lesser temples and shrines and their ceremonies.