The World Tree/Ikhael

From RPGnet
Jump to: navigation, search

The innovation and craft of the four powers, Ikhael is home primarily to dwarves and gnomes of all kinds, with specific interest on technological advances and master architectural cities within the World Tree campaign. The country itself is into a three dimensional domain, with gnomes and surface dwellers occupying the surface world (or Kelmorn), and dwarves occupying their secretive kingdoms under the Khim Mountains (known as Undgrin Ankor).

Kelmorn[edit]

Kelmorn, as the gnomes call it, is the surface world of the country of Ikhael, housing several rivers, a mountain range, and island encompassed within its government, excluding the underground cities. Kelmorn is a land of rich mineral deposits and dense forestland, providing a perfect environment for the large density of gnomes living within this region. Kelmorn holds a large amount of coast land as well, but trade is limited to large vehicles, due to Old Axas bordering its western borders, and the Wilds and inhospitable mountain and desert lands bordering the North. The major exports of Kelmorn include trinkets and inventions and unique mechanical items and minerals, causing resources to be largely used within, exporting as much as possible while importing only necessities not found within Ikhael's borders. This land is rich with opportunity, but lacks the manpower to centralize the government of the cities, due to the dense forests and wildlife they contain. Many corrupted officials take complete control of many of the cities, with unique taxes and laws. Bandits lay claim to the gnome inventions, turning them against the civilized people to profit at maximum. The forests cause travel to be dangerous, for the charlatans and commoners alike, due to the fauna that makes the woodland as its home.

Points of Interest[edit]

  • Araven: "Twisted Birds"
  • Barakundi: Translated to "Fortified Door Guard" in the common tongue, serves as the only above ground city of the dwarven empire where Ikhael council members meet and pass laws. Barakundi is carved into the mountainside with troughs and gutters of water form a unique architectural work of art.
  • Bluetin:
  • Felgrim: "Dark Chances"
  • Glomir: "Glorik's Home"
  • Gromzhuf: "Power River"
  • Guzharr: "Fire Drink"
  • Hazelmyre:
  • Kaldur: "Strong/Rock Ale"
  • Karazruvalk: "Strong River"
  • Kazaruf: "The Fortified Dome"
  • Kolzank: "Black Divide
  • Miria: "Mining Home"
  • Rhunvarf: "Rune Hound"
  • Silverthorn:
  • Skarrenrik: "Blue King"
  • Steza: "Water Sight", Steza is a sea port of the south western borders of Ikhael, once housing the popular Myconid Mines, which has been abandoned for many years.
  • Stromez-Elgram: "Weak Stream (Stream Weak)"
  • Yardron: "Western Thunder"

Undgrin Ankor[edit]

The dwarven kingdom of Ikhael, Undgrin Ankor (roughly translated to "underground passage") is where the great cities of the dwarves hold claim, with mines stretching deep to the edges of the underdark to mine the rare minerals and ores found within. Undgrin Ankor holds a self contained environment, with a unified structure stretching throughout the entire kingdom, allowing for laws to hold value between the passages to them. The cities of Undgrin Ankor hold a variety of architectural wonders as well as direct passage to Ethir, but they hold risks of their own. Before claiming the mountains as their home, many of the denizens within are left untouched within the forgotten mines or natural cave systems that web from the main travels. Getting lost can be common due to lack of direction and defensive structure of many of the passageways, with the cities only allowing true dwarves and gnomes into their lower sanctums. Eager for their gold and ores, the dwarves mine dangerously into portions of the Underdark, where creatures may seek new prey as their homes are opened to the cities. A place of wonder and mystery, Undgrin Ankor holds a true subterranean world.

Points of Interest[edit]

  • Aethal:
  • Delmazon: Undergound dwarven city located under Mordan Drin.
  • Gorogdum Pass: Known as the "Western Blockade", this large ravine uses a unique pulley system to allow those passage to the cities below, with visiting races needing permission before crossing.
  • Karagrim:
  • Koltavash: "The Unbalanced City", built into the cavern itself.
  • Mordan Drin: Underground dwarven city located under the cave lake of Kolthragh in the Khim Mountains. Glowing fungus and insects shine through the lake into the glass that illuminates the entire city.
  • Norngrum:
  • Thadurum:
  • Theidan:

Kingdom Map[edit]

Map of Kelmorn