Emrys ap Gwilim: Difference between revisions
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= Emrys ap Gwilim = | |||
==Personal Data== | ==Personal Data== | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
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'''Culture:''' Romano-British | '''Culture:''' Romano-British | ||
'''Religion:''' | '''Religion:''' Christian | ||
'''Father:''' Gwilim | '''Father:''' Gwilim | ||
'''Father's Class:''' | '''Father's Class:''' Banneret Knight | ||
'''Lord:''' | '''Lord:''' Robert | ||
'''Current Class''': | '''Current Class''': | ||
Line 47: | Line 53: | ||
| align="center" style="background:#f0f0f0;"|'''XP''' | | align="center" style="background:#f0f0f0;"|'''XP''' | ||
|- | |- | ||
| || || || || || || || | | 4.3 || 2.6 || 3 || 32 || || 8 || || | ||
|- | |- | ||
|} | |} | ||
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'''Distinquishing Features''' | '''Distinquishing Features''' | ||
Curly black hair and a disctinctive roman nose. Cheerful and usually smiling. | |||
Line 62: | Line 68: | ||
These need to be adjusted. | These need to be adjusted. | ||
*'''Chaste''' | *'''Chaste''' 16/4 Lustful | ||
*Energetic 16/4 Lazy | *Energetic 16/4 Lazy | ||
*'''Forgiving''' | *'''Forgiving''' 16/4 Vengeful | ||
*Generous | *Generous 10/10 Selfish | ||
*Honest | *Honest 15/5 Deceitful | ||
*Just 16/4 Arbitrary | *Just 16/4 Arbitrary | ||
*'''Merciful''' | *'''Merciful''' 16/4 Cruel | ||
*'''Modest''' | *'''Modest''' 16/4 Proud | ||
*Pious 13/ | *Pious 13/ Worldly | ||
*Prudent 13/7 Reckless | *Prudent 13/7 Reckless | ||
*'''Temperate''' | *'''Temperate''' 16/4 Indulgent | ||
*Trusting 10/10 Suspicious | *Trusting 10/10 Suspicious | ||
*Valorous | *Valorous 18/2 Cowardly | ||
*Righteous: | *Righteous: | ||
*Religious: | *Religious: | ||
==Passions== | ==Passions== | ||
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15 Loyalty, Friends | 15 Loyalty, Friends | ||
15 Love, Family | 15 Love, Family | ||
20 Loyalty, Earl Robert | |||
16 Honor | |||
15 Hospitality | 15 Hospitality | ||
Line 93: | Line 99: | ||
== Skills == | == Skills == | ||
* Awareness 5 | (+32 ponts) | ||
* Awareness 10 (+5) | |||
* Boating 0 | * Boating 0 | ||
* Chirurgery 5 | * Chirurgery 5 | ||
Line 108: | Line 116: | ||
* Hunting 2 | * Hunting 2 | ||
* Industry 0 | * Industry 0 | ||
* Intrigue | * Intrigue 14 (+5 skills, +5 family bonus) | ||
* Law | * Law ?? | ||
* Orate 2 | * Orate 2 | ||
* Play (harp) 2 | * Play (harp) 2 | ||
Line 120: | Line 128: | ||
* Tourney 2 | * Tourney 2 | ||
* Battle | * Well Read 10 | ||
* Horsemanship | |||
* Battle 9 (+5) | |||
* Horsemanship 8 (+5) | |||
* Sword 15 (1 of 1 to 15) | * Sword 15 (1 of 1 to 15) | ||
* Lance | * Lance 8 (+5) | ||
* Spear | * Spear 7 (+5) | ||
* Dagger 5 | * Dagger 5 | ||
== Notes == | |||
* [done] Choose Culture | |||
* [done] Assign Attributes: Divide 65 points among SIZ, DEX, STR, CON & APP. Each must be rated from 5 to 21 at this point. | |||
* [done] Record Starting Skills | |||
* Choose beginning Trait values: you may choose any value so long as the pairs add up to 20. | |||
* [done] Choose beginning Passion values: Average value is 15 in the 4 common Passions: Loyalty (Lord), Love (Family), Honor, Hospitality. | |||
* Make individual choices: You may choose a skill that is rated 0 but not one rated - at this step. | |||
* [done] -Choose any one skill and change its value to 15. | |||
* [done] -Choose any three non-combat skills and change their value to 10. | |||
* [done] -Make 4 choices among Skills, Traits, Passions and Attributes. If you choose a skill increase its value by 5. Otherwise increase its value by 1. No skill may be increased above 15. No Attribute may be raised above 21. Don;t bother to raise Traits of Passions since Shaped chargen let's you choose those values at whichever levels you want already so its a waste. | |||
* [done] -Add ten points divided however you like among your non-combat skills. No skill may be increased above 15. (Awareness and Intrigue) | |||
* [done] Apply Family Characteristic, surprisingly deductive (Page 45) | |||
* Apply Father's Class Bonus (Pages 51, 52, 73, Bachelor Knight. ALl but skill points.) | |||
== Luck Table == | |||
19 Destrier | |||
7 Money, 3 quid | |||
== Family == | |||
Arboria really didn't care for her family sending her off to the convent at a young age. She was certain the rooms were for older, more reserved, ladies. Still, she tried to do her best to meet father's directives. | |||
Of course, all bets were off when the group she was traveling with were attacked by raiders and the goods, along with Arboria, were carried off. At that point she did start to have a decent prayer life. She also gave one of the brigands a knee in the groin for his wandering hands. | |||
Fortunately a troupe of horsemen caught up with the raiders before they could escape. Arboria appreciated being rescued by the handsome young Roman Eques named Gwilim. They talked often, as the trip was interrupted by weather. Eventually both decided the whole chastity bit was overrated. | |||
They have married, just in time for the family to start. Arboria worships freely as does her husband. They have traveled a bit and their son has seen several parts of the world with her parents. Now, however, he is a growing young man and seeking his one way in the world. |
Revision as of 01:24, 1 December 2015
Emrys ap Gwilim
Personal Data
Titles:
Born:
Son Number: 1
Home Province: Salisbury
Culture: Romano-British
Religion: Christian
Father: Gwilim
Father's Class: Banneret Knight
Lord: Robert
Current Class:
Current Home:
Attributes
SIZ | DEX | STR | CON | APP | |||
13 | 13 | 13 | 13 | 13 | |||
Dmg | Heal | Move | HP | MW | Unc | XP | |
4.3 | 2.6 | 3 | 32 | 8 |
Distinquishing Features
Curly black hair and a disctinctive roman nose. Cheerful and usually smiling.
Traits
These need to be adjusted.
- Chaste 16/4 Lustful
- Energetic 16/4 Lazy
- Forgiving 16/4 Vengeful
- Generous 10/10 Selfish
- Honest 15/5 Deceitful
- Just 16/4 Arbitrary
- Merciful 16/4 Cruel
- Modest 16/4 Proud
- Pious 13/ Worldly
- Prudent 13/7 Reckless
- Temperate 16/4 Indulgent
- Trusting 10/10 Suspicious
- Valorous 18/2 Cowardly
- Righteous:
- Religious:
Passions
15 Loyalty, Friends 15 Love, Family 20 Loyalty, Earl Robert 16 Honor 15 Hospitality
Skills
(+32 ponts)
- Awareness 10 (+5)
- Boating 0
- Chirurgery 5
- Compose 0
- Courtesy 5
- Dancing 10 (1 of 3 to 10)
- Faerie Lore 2
- Falconry 2
- First Aid 2
- Flirting 2
- Folk Lore 2
- Gaming 2
- Heraldry 5
- Hunting 2
- Industry 0
- Intrigue 14 (+5 skills, +5 family bonus)
- Law ??
- Orate 2
- Play (harp) 2
- Read(Latin) 10 (1 of 3 to 10)
- Recognize 2
- Religion(Christian) 10 (1 of 3 to 10)
- Singing 2
- Stewardship 2
- Swimming 2
- Tourney 2
- Well Read 10
- Battle 9 (+5)
- Horsemanship 8 (+5)
- Sword 15 (1 of 1 to 15)
- Lance 8 (+5)
- Spear 7 (+5)
- Dagger 5
Notes
- [done] Choose Culture
- [done] Assign Attributes: Divide 65 points among SIZ, DEX, STR, CON & APP. Each must be rated from 5 to 21 at this point.
- [done] Record Starting Skills
- Choose beginning Trait values: you may choose any value so long as the pairs add up to 20.
- [done] Choose beginning Passion values: Average value is 15 in the 4 common Passions: Loyalty (Lord), Love (Family), Honor, Hospitality.
- Make individual choices: You may choose a skill that is rated 0 but not one rated - at this step.
- [done] -Choose any one skill and change its value to 15.
- [done] -Choose any three non-combat skills and change their value to 10.
- [done] -Make 4 choices among Skills, Traits, Passions and Attributes. If you choose a skill increase its value by 5. Otherwise increase its value by 1. No skill may be increased above 15. No Attribute may be raised above 21. Don;t bother to raise Traits of Passions since Shaped chargen let's you choose those values at whichever levels you want already so its a waste.
- [done] -Add ten points divided however you like among your non-combat skills. No skill may be increased above 15. (Awareness and Intrigue)
- [done] Apply Family Characteristic, surprisingly deductive (Page 45)
- Apply Father's Class Bonus (Pages 51, 52, 73, Bachelor Knight. ALl but skill points.)
Luck Table
19 Destrier 7 Money, 3 quid
Family
Arboria really didn't care for her family sending her off to the convent at a young age. She was certain the rooms were for older, more reserved, ladies. Still, she tried to do her best to meet father's directives.
Of course, all bets were off when the group she was traveling with were attacked by raiders and the goods, along with Arboria, were carried off. At that point she did start to have a decent prayer life. She also gave one of the brigands a knee in the groin for his wandering hands.
Fortunately a troupe of horsemen caught up with the raiders before they could escape. Arboria appreciated being rescued by the handsome young Roman Eques named Gwilim. They talked often, as the trip was interrupted by weather. Eventually both decided the whole chastity bit was overrated.
They have married, just in time for the family to start. Arboria worships freely as does her husband. They have traveled a bit and their son has seen several parts of the world with her parents. Now, however, he is a growing young man and seeking his one way in the world.