Nick Milti: Difference between revisions
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Line 72: | Line 72: | ||
**^^ | **^^ | ||
**Vacc Refresher | **Vacc Refresher | ||
** | **Toolkit (pretech) | ||
**Lazarus Patch | **Lazarus Patch | ||
**Metatool | **Metatool | ||
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**Lazarus Patch | **Lazarus Patch | ||
**Metatool | **Metatool | ||
** | **Toolkit (pretech) | ||
**3 rifle magazines | **3 rifle magazines | ||
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**extra grenades (6) | **extra grenades (6) | ||
**Combat Field Uniform | **Combat Field Uniform | ||
**Glowbugs x2 | |||
'''"IN-TOWN" LOADOUT''' | '''"IN-TOWN" LOADOUT''' | ||
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**Medical Kit | **Medical Kit | ||
**Navcomp | **Navcomp | ||
** | **Toolkit (pretech) | ||
*'''Not On Self''' | *'''Not On Self''' | ||
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** Valiance Arms rifle & 6 magazines | ** Valiance Arms rifle & 6 magazines | ||
** Assault Suit | ** Assault Suit | ||
**Glowbugs x2 | |||
==Plot Thing== | ==Plot Thing== |
Revision as of 16:59, 11 December 2015
- Level: 5
- Class: Expert
- XP: 16,492/16,040
- Age:
- Languages: English
- Background & Description:Nick was one of the many scout pilots that dropped probes into neighboring systems when Phoenicia mapped out the Wyrm Sector. He was one of the few who made it back. During the war, he flew atmospheric transport for the government's supplies and troops.
Attributes
- Strength 9
- Dexterity 11
- Constitution 10
- Intelligence 14 +1
- Wisdom 8
- Charisma 10
Skills
- Combat/Gunnery 0
- Combat/Projectile 0
- Computer 0
- Culture/Spacer 1
- Culture/Phoenicia 0
- Exosuit 0
- Instructor 1
- Navigation 2
- Perception 0
- Science 1
- Security 0
- Tech/Astronautics 2
- Tech/Medical 1
- Tech/Postech 2
- Tech/Pretech 1
- Vehicle/Air 0
- Vehicle/Grav 0
- Vehicle/Space 2
- UNSPENT - 3
Other Stats
- Movement Rate: 20/40m
- HP:21
- System Strain: 0/10
- AC: 2/7
- Attacks (Attack Bonus +2)
- Mag Rifle (Dam: 2d8+2; Range: 300/600; Mag: 10; Attr; Dex; T4; Att: 1d20+2)
- Underslung Grenade Launcher (Dam:2d8; Range 50/100; Mag: 3; Attr; Dex; T4; Att: 1d20+2)
- Valiance Arms Rifle (Dam: 1d10+4; Range: 200/400; Mag: 6; Attr: Dex; T5; Att: 1d20+4)
- Combat Rifle (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; T4; Att: 1d20+2)
- Pistol (Dam: 1d6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1d20+2)
- Saves
- Physical 14
- Mental 13
- Evasion 10
- Tech 9
- Luck 12
Equipment
- Credits - 9,012
- Lifestyle - Elite
ADVENTURING LOADOUT IN SPACE
- Readied(4/4)
- mag rifle w/underslung grenade launcher, low-light improved scope, & 3 magazines
- Assault Suit
- ^^
- Navcomp
- Compad (0 enc)
- Stowed (8/9)
- Toolkit (postech)
- ^^
- ^^
- Vacc Refresher
- Toolkit (pretech)
- Lazarus Patch
- Metatool
- Glowbugs x2
- 3 rifle magazines
- 'Not On Self
- Valiance Arms Rifle & 5 small rifle magazines
- Combat Rifle & 5 large rifle magazines
- Pistol & x5 magazines
- Armored Undersuit
- extra grenades (6)
- Combat Field Uniform
ADVENTURING LOADOUT ON THE GROUND
- Readied(4/4)
- mag rifle w/underslung grenade launcher, low-light improved scope, & 3 magazines
- Assault Suit
- ^^
- Navcomp
- Compad (0 enc)
- Stowed (8/9)
- Toolkit (postech)
- ^^
- ^^
- Survival Kit
- Rations (7)
- Lazarus Patch
- Metatool
- Toolkit (pretech)
- 3 rifle magazines
- 'Not On Self
- Valiance Arms Rifle & 5 small rifle magazines
- Combat Rifle & 5 large rifle magazines
- Pistol & x5 magazines
- Armored Undersuit
- extra grenades (6)
- Combat Field Uniform
- Glowbugs x2
"IN-TOWN" LOADOUT
- Readied(4/4)
- Pistol & x3 magazines
- Compad (0 enc)
- Navcomp
- Metatool
- Lazarus Patch
- Armored undersuit (0 enc)
- Stowed (9/9)
- Toolkit (postech)
- ^^
- ^^
- Survival Kit
- Rations (7)
- 2 pistol magazines
- Medical Kit
- Navcomp
- Toolkit (pretech)
- Not On Self
- Mag Rifle & 6 medium rifle magazines
- Combat Field Uniform
- Combat Rifle & 5 large magazines
- Valiance Arms rifle & 6 magazines
- Assault Suit
- Glowbugs x2
Plot Thing
Nick found the spike to Delann, but it cuts through {or completely around?) 506.
-Main Page: No Sharper Spur