Fenrir (Pokemon Harmony): Difference between revisions
Line 1: | Line 1: | ||
== Current Status == | == Current Status == | ||
'''Hit Points:''' | '''Hit Points:''' 38/38 | ||
<br />'''Injuries:''' None | <br />'''Injuries:''' None | ||
<br />'''Combat Stages:''' None | <br />'''Combat Stages:''' None | ||
<br />'''Level:''' | <br />'''Level:''' 7 | ||
<br />'''EXP:''' | <br />'''EXP:''' 65 | ||
<br />'''Tutor Points:''' 2 | <br />'''Tutor Points:''' 2 | ||
Revision as of 17:33, 13 December 2015
Current Status
Hit Points: 38/38
Injuries: None
Combat Stages: None
Level: 7
EXP: 65
Tutor Points: 2
Skills
Athletics 3d6+1
Acrobatics 3d6
Combat 2d6+2
Stealth 3d6+1
Perception 2d6+1
Focus 2d6
Poke Edges
None
Stats
Nature: Timid (+Speed/-Attack)
Stat | Base | Added | Total |
---|---|---|---|
HP | 5 | 2 | 7 |
Attack | 4 | 4 | 8 |
Defense | 3 | 3 | 6 |
Special Attack | 8 | 3 | 11 |
Special Defense | 5 | 2 | 7 |
Speed | 9 | 3 | 12 |
Capabilities and Derived Stats
Physical Evasion 1
Special Evasion
Speed Evasion
Power 2
Overland 5
High Jump 1
Long Jump 1
Darkvision
Tracker
Naturewalk (Mountain)
Underdog
Abilities
Flash Fire
Static
Effect: The user is immune to the damage and effcts of
Fire-Type attacks. If the user is hit by a Fire-Type attack,
the user gains a +5 Bonus to their next Damage Roll
with a Fire-Type Move. Defensive.
Moves Known (with STAB and Stats
Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+15 / 20
Class: Special
Range: 3, 1 Target
Move: Ember
Type: Fire
Frequency: At-Will
AC: 2
Damage Base 6: 1d8+6/11
Class: Special
Range: 4, 1 target
Effect: Ember Burns the target on 18+
Special: Grants Firestarter
Move: Howl
Type: Normal
Frequency: At-Will
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Attack 1 Combat stage.
Move: Leer
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Cone 2, Friendly, Social
Effect: All legal targets have their Defense lowered by 1
Combat Stage.