Sir Harn, the Red Knight of Tisbury: Difference between revisions
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Line 62: | Line 62: | ||
*Plate Armor (6 stone) | *Plate Armor (6 stone) | ||
*Shield (1 stone) | *Shield (1 stone) | ||
*Spear (1 stone) | |||
*Sword, masterwork ''Crimson'' (1 stone) | *Sword, masterwork ''Crimson'' (1 stone) | ||
*Boots, leather, high | *Boots, leather, high | ||
Line 69: | Line 70: | ||
**Silver dagger (1 item) | **Silver dagger (1 item) | ||
**Pouch | **Pouch | ||
*Backpack ( | *Backpack (4 items) | ||
**Hammer, small | **Hammer, small | ||
**Iron spikes x12 | **Iron spikes x12 | ||
**Tinder box | **Tinder box | ||
**Waterskin | **Waterskin | ||
== Mount == | == Mount == |
Revision as of 17:17, 14 December 2015
Rank
- Human Fighter 5
- XP: 22,784/32,000
- XP Bonus: 5%
- Lawful
- Age 22
- PC, three henchman (Brother Hanston, Anbet the Younger, and Jeffed Ka)
- Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.
Attributes
- 14 STR (+1)
- 16 INT (+2)
- 11 WIS
- 11 DEX
- 14 CON (+1)
- 10 CHA
Skills
- Languages
- Common
- Bestial
- Goblin
- General Proficiencies
- Adventuring
- Leadership (+1 max hench, +1 base morale to any domain I rule)
- Manual of Arms (Can train light infantry and light cavalry)
- Riding x2 (see wiki)
- Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
- Class Proficiencies
- Added Damage (+2 base damage from melee and missile attacks)
- Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
- Command (Henchmen and mercs get +2 to morale)
- Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
Combat
- AC 8
- HP 30
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Spear 4+, 1d6+5 dmg
- Secondary Melee Attack: Crimson 5+, 1d6+4 dmg
- Mounted Melee Attack: Spear 4+, 1d6+5 dmg (double damage when charging but -1 to initiative)
- Primary Ranged Attack: Longbow 7+, 1d6+2 dmg
- Saves:
- 12 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 13 Staves & Wands
- 14 Spells
- +1 WIS bonus to saves caused by spells or magic items
Equipment
Gear, Armor, Weapons: 9 stone, 5 items
- Plate Armor (6 stone)
- Shield (1 stone)
- Spear (1 stone)
- Sword, masterwork Crimson (1 stone)
- Boots, leather, high
- Cloak, fur-lined
- Gloves
- Belt, leather
- Silver dagger (1 item)
- Pouch
- Backpack (4 items)
- Hammer, small
- Iron spikes x12
- Tinder box
- Waterskin
Mount
Medium Warhorse (Cynric)
- Saddle and tack, military (1 stone)
- Lance (spare, strapped to saddle, 1 stone)
- Shield (spare, strapped to saddle, 1 item)
- Saddlebags (2 stone, 1 item)
- Longbow
- Quiver w arrows x20
- Blanket, wool
- Crowbar
- Iron rations x4
Magic Items
- Potion of Growth
- Crimson, masterwork sword (+1 to hit, +1 damage)
- Spear +2
Money & Treasure
- 575 gp in storage with Mr. Hand
- Six 100 gp gems (in a small bag hanging around his neck)
- 54 gp
- 8 sp
Experience
- Owlbears 42 xp
- Carcass Scavenger 72 xp
- Ogres 109 xp
- River Trolls 128 xp
- River Trolls II 422 xp
- Stirges 19 xp
- Ogres II 119 xp
- Coin from Expedition I 1,829 xp
- Hippogriffs 32 xp