Wolf Keep Construction Schedule: Difference between revisions

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Created page with "The Wilderlands of Absalom ==Work Needed== *Wolf Keep needs a total of 10,000 gp worth of work done before it becomes fully functional. **2500 carpentry labor ***2500 gp..."
 
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*Carpentry: 174/month
*Carpentry: 174/month
*Masonry: 174/month
*Masonry: 174/month
===Materials===
====Onsite====
*Two units of stone
====Commissioned====
*One unit of lumber (Junction), should be ready 5.2
*One unit of stone (Junction), should be ready 5.2
*One unit of stone (Kobold mine), should be ready 5.4

Revision as of 17:52, 29 December 2015

The Wilderlands of Absalom

Work Needed

  • Wolf Keep needs a total of 10,000 gp worth of work done before it becomes fully functional.
    • 2500 carpentry labor
      • 2500 gp worth of lumber
    • 2500 masonry labor
      • 2500 gp worth of stone

Workers Onsite

  • One master carpenter (40 gp/month, minus 25% efficiency for supervising for total of 30 gp)
    • Two journeymen carpenters (30 gp/month, total of 60/month)
      • Three apprentice carpenters (15 gp/month, total of 45/month)
        • 3 skilled laborers (6 gp/month, total of 18/month)
          • 7 unskilled laborers (3 gp/month, total of 21/month)


  • One master mason (40 gp/month, minus 25% efficiency for supervising for total of 30 gp)
    • Two journeymen masons (30 gp/month, total of 60/month)
      • Three apprentice masons (15 gp/month, total of 45/month)
      • 3 skilled laborers (6 gp/month, total of 18/month)
        • 7 unskilled laborers (3 gp/month, total of 21/month)

Current Labor Totals

  • Carpentry: 174/month
  • Masonry: 174/month

Materials

Onsite

  • Two units of stone

Commissioned

  • One unit of lumber (Junction), should be ready 5.2
  • One unit of stone (Junction), should be ready 5.2
  • One unit of stone (Kobold mine), should be ready 5.4