Wolf Keep Construction Schedule: Difference between revisions
Jump to navigation
Jump to search
Thirdkingdom (talk | contribs) Created page with "The Wilderlands of Absalom ==Work Needed== *Wolf Keep needs a total of 10,000 gp worth of work done before it becomes fully functional. **2500 carpentry labor ***2500 gp..." |
Thirdkingdom (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
*Carpentry: 174/month | *Carpentry: 174/month | ||
*Masonry: 174/month | *Masonry: 174/month | ||
===Materials=== | |||
====Onsite==== | |||
*Two units of stone | |||
====Commissioned==== | |||
*One unit of lumber (Junction), should be ready 5.2 | |||
*One unit of stone (Junction), should be ready 5.2 | |||
*One unit of stone (Kobold mine), should be ready 5.4 |
Revision as of 17:52, 29 December 2015
Work Needed
- Wolf Keep needs a total of 10,000 gp worth of work done before it becomes fully functional.
- 2500 carpentry labor
- 2500 gp worth of lumber
- 2500 masonry labor
- 2500 gp worth of stone
- 2500 carpentry labor
Workers Onsite
- One master carpenter (40 gp/month, minus 25% efficiency for supervising for total of 30 gp)
- Two journeymen carpenters (30 gp/month, total of 60/month)
- Three apprentice carpenters (15 gp/month, total of 45/month)
- 3 skilled laborers (6 gp/month, total of 18/month)
- 7 unskilled laborers (3 gp/month, total of 21/month)
- 3 skilled laborers (6 gp/month, total of 18/month)
- Three apprentice carpenters (15 gp/month, total of 45/month)
- Two journeymen carpenters (30 gp/month, total of 60/month)
- One master mason (40 gp/month, minus 25% efficiency for supervising for total of 30 gp)
- Two journeymen masons (30 gp/month, total of 60/month)
- Three apprentice masons (15 gp/month, total of 45/month)
- 3 skilled laborers (6 gp/month, total of 18/month)
- 7 unskilled laborers (3 gp/month, total of 21/month)
- Two journeymen masons (30 gp/month, total of 60/month)
Current Labor Totals
- Carpentry: 174/month
- Masonry: 174/month
Materials
Onsite
- Two units of stone
Commissioned
- One unit of lumber (Junction), should be ready 5.2
- One unit of stone (Junction), should be ready 5.2
- One unit of stone (Kobold mine), should be ready 5.4