WoA Pantera: Difference between revisions
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
*Human Explorer | *Human Explorer 4 | ||
*XP: | *XP: 8459/16000 | ||
*Lawful | *Lawful | ||
*Henchman of Rabanus the Raffish | *Henchman of Rabanus the Raffish | ||
Line 39: | Line 39: | ||
== Combat == | == Combat == | ||
*AC 5 | *AC 5 | ||
*HP | *HP 19 | ||
*Movement Rate 90/30/90 | *Movement Rate 90/30/90 | ||
*Init: +2 | *Init: +2 |
Revision as of 20:21, 15 January 2016
Rank
- Human Explorer 4
- XP: 8459/16000
- Lawful
- Henchman of Rabanus the Raffish
Attributes
- STR 13 (+1)
- INT 13 (+1)
- WIS 10
- DEX 12
- CON 14 (+1)
- CHA 6 (-1)
Skills
- Languages
- Common
- Goblin
- General Proficiencies
- Riding
- Navigation (+4 bonus to avoid getting lost)
- Class Proficiencies
- Alertness (+4 to find secret doors, find without searching on 18+)
- Combat Reflexes
Class Abilities
- Accuracy bonus of +1 to all attack throws with missile weapons.
- Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level.
- Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls.
- Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20.
- In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20.
- Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost.
- In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters.
- A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+.
Combat
- AC 5
- HP 19
- Movement Rate 90/30/90
- Init: +2
- Surprise: +3
- Attacks
- Primary Melee Attack: Spear 7+, 1d6+4
- Primary Ranged Attack: Composite Bow 7+, 1d6+2
- Saves:
- Petrification/Paralysis: 14
- Poison/Death: 13
- Blast/Breath: 15
- Staves/Wands: 15
- Spells: 16
Equipment
- Gear, Armor, Weapons: 5s+5t
- Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse.
- Armor: Light Chain Mail, Shield
- Weapons: Deadly Spear (+1 h/d), Accurate Composite Bow (+1 h), 20/20 Quiver.
Beasts
- Star, a medium war-horse
- Military tack & saddle
- 2x Leather Saddlebags