Ceinwen (Pokemon Harmony): Difference between revisions
Line 95: | Line 95: | ||
<br />'''Frequency:''' At-Will | <br />'''Frequency:''' At-Will | ||
<br />'''AC:''' 4 | <br />'''AC:''' 4 | ||
<br />'''Damage Base 4:''' 1d8+ | <br />'''Damage Base 4:''' 1d8+16 / 21 | ||
<br />'''Class:''' Special | <br />'''Class:''' Special | ||
<br />'''Range:''' 4, 1 Target | <br />'''Range:''' 4, 1 Target | ||
Line 113: | Line 113: | ||
<br />'''Frequency:''' At-Will | <br />'''Frequency:''' At-Will | ||
<br />'''AC:''' 2 | <br />'''AC:''' 2 | ||
<br />'''Damage Base 7:''' 2d6+ | <br />'''Damage Base 7:''' 2d6+20 / 27 | ||
<br />'''Class:''' Special | <br />'''Class:''' Special | ||
<br />'''Range:''' 6, 1 Target | <br />'''Range:''' 6, 1 Target |
Revision as of 18:41, 17 February 2016
Current Status
Hit Points: 43/43
Injuries: None
Combat Stages: None
Level: 6
EXP: 53
Tutor Points: 1
Description
Ceinwen, like all Ralts, is sensitive to the emotions and thoughts of people. She is somewhat shy, especially around people she doesn't know, and tends to quickly hide behind Valeria when surrounded by minds she is not familiar with (a behavior that Val finds unutterably cute, but that's neither here nor there). Val usually leaves her out of her Pokeball.
Skills
Athletics 1d6+2
Acrobatics 2d6
Combat 1d6
Stealth 3d6
Perception 3d6
Focus 4d6
Poke Edges
Skill Improvement (Focus)
Stats
Nature: Naive (+Speed/-Special Defense)
Stat | Base | Added | Total |
---|---|---|---|
HP | 3 | 6 | 9 |
Attack | 3 | 0 | 3 |
Defense | 3 | 0 | 3 |
Special Attack | 5 | 5 | 10 |
Special Defense | 2 | 0 | 2 |
Speed | 6 | 5 | 11 |
Capabilities and Derived Stats
Physical Evasion 1
Special Evasion 1
Speed Evasion 2
Power 1
Overland 4
Swim 1
High Jump 1
Long Jump 1
Telekinetic (Effective Power 4)
Telepathic (Range 8)
Naturewalk (Forest, Urban)
Underdog
Abilities
Trace
Scene – Free Action
Target: A Trainer or Pokémon within 10 meters
Effect: The Pokémon gains an Ability known by the Target for the remainder of the encounter, or until it is Fainted.
Moves Known (with STAB and Stats
Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+16 / 21
Class: Special
Range: 4, 1 Target
Move: Growl
Type: Normal
Frequency: At-Will
AC: 2
Class: Status
Range: Burst 1, Friendly, Sonic, Social
Effect: Growl lowers all Legal Targets Attack 1 Combat
Stage.
Move: Confusion
Type: Psychic
Frequency: At-Will
AC: 2
Damage Base 7: 2d6+20 / 27
Class: Special
Range: 6, 1 Target
Effect: Confusion Confuses the target on 19+.
Move: Double Team
Type: Normal
Frequency: Scene
AC: None
Class: Status
Range: Self, Illusion, Coat
Effect: The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by +2 against that attack; or when making an attack to increase their Accuracy by +2 for that attack.