Ariana (Pokemon Harmony): Difference between revisions
Line 65: | Line 65: | ||
== Capabilities and Derived Stats == | == Capabilities and Derived Stats == | ||
Physical Evasion | Physical Evasion 2 | ||
<br />Special Evasion | <br />Special Evasion 0 | ||
<br />Speed Evasion | <br />Speed Evasion 1 | ||
<br />Power 4 | <br />Power 4 | ||
<br />Overland 5 | <br />Overland 5 |
Revision as of 21:54, 23 February 2016
`
Current Status
Hit Points: 51/51
Injuries: None
Combat Stages:
Level: 5
EXP: 40
Tutor Points: 2
Skills
Athletics 3d6+2
Acrobatics 2d6
Combat 1d6
Stealth 2d6+1
Perception 2d6+1
Focus 3d6+1
Poke Edges
Stats
Nature: Decisive (+HP, -Sp. Def)
Stat | Base | Added | Total |
---|---|---|---|
HP | 10 | 2 | 12 |
Attack | 6 | 4 | 10 |
Defense | 6 | 4 | 10 |
Special Attack | 4 | 0 | 4 |
Special Defense | 2 | 0 | 2 |
Speed | 4 | 5 | 9 |
Capabilities and Derived Stats
Physical Evasion 2
Special Evasion 0
Speed Evasion 1
Power 4
Overland 5
Swim 3
High Jump 1
Long Jump 1
Naturewalk (Forest, Mountain)
Underdog
Tracker
Abilities
Pickup
Daily – Extended Action
Effect: You may use Pickup as an Extended Action that
requires at least 5 minutes. Roll 1d20, consult the Pickup
keyword to figure out what you find!
Moves Known (with STAB and Stats)
Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+14 / 20
Class: Special
Range: Melee, 1 Target
Move: Tackle
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 5: 1d8+8 / 13
Class: Physical
Range: Melee, 1 Target, Dash, Push
Effect: The target is pushed 2 Meters
Move: Growl
Type: Normal
Frequency: At Will
AC: 2
Class: Status
Range: Burst 1, Friendly, Sonic, Socia
Effect: Growl lowers all Legal Targets Attack 1 Combat
Stage.
Move: Defense Curl
Type: Normal
Frequency: At Will
AC: None
Class: Status
Range: Self
Effect: The user’s Defense is raised 1 Combat Stage and
they become Curled Up until the end of the Scene or
they are Recalled or Take a Breather. When using the
Moves Rollout or Ice Ball while Curled Up, the user
gains a +10 bonus to the damage rolls of those Moves
Move: Odor Sleuth
Type: Normal
Frequency: Scene x2
AC: None
Class: Status
Range: Self, Swift Action
Effect: Odor Sleuth may be activated as a Swift Action
on the user’s turn. For the rest of the turn, the user’s
Normal-Type and Fighting-Type Moves can hit and
affect Ghost-Type targets, and the user can see through
the Illusion Ability, Moves with the Illusion keyword,
and effects created by the Illusionist Capability, ignoring
all effects from those