Lady Paige: Difference between revisions
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== Rank == | == Rank == | ||
*Human Mage L3 | *Human Mage L3 | ||
*XP: | *XP: 8842/10000 (+5% XP Modifier) | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 169+8 (Outside the Candle)] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 169+8 (Outside the Candle)] | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20034851#post20034851 147+8 (Mummies)] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20034851#post20034851 147+8 (Mummies)] | ||
Line 15: | Line 15: | ||
** 250 for Salazar's heraldry | ** 250 for Salazar's heraldry | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 1490 + 74 (Treasure/Trade XP)] | **[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 1490 + 74 (Treasure/Trade XP)] | ||
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20229370#post20229370 36 + 2 (Treasure)] | |||
*Alignment: N | *Alignment: N | ||
*Henchman of Salazar Hamish | *Henchman of Salazar Hamish |
Revision as of 02:25, 3 July 2016
Lady Paige may or may not have some obscure title somewhere, but as a graduate of Hexogrix Collegium, she tends to not mention such titles as more than an appellation. Tall for a woman, and simply dressed, her focus is on her growing magical arts. She's fallen in with Salazar due to his good nature and acknowledgment that many skills are needed for success.
Rank
- Human Mage L3
- XP: 8842/10000 (+5% XP Modifier)
- Alignment: N
- Henchman of Salazar Hamish
- No titles of note
- Age: 23
Attributes
- STR 12
- INT 15 +1
- WIS 13 (raised from 7) +1
- DEX 10
- CON 11
- CHA 11
Skills
- Languages
- Common
- Beastial
- General Proficiencies
- Adventuring
- Collegiate Wizardry
- Class Proficiencies
- Magical Engineering
Combat
- AC 0
- HP 7
- Movement Rate 120/40/120
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Dagger 10+ (1d4)
- Primary Ranged Attack: Darts 10+ (1d4)
- Saves: (+1 WIS Bonus vs spells and Magic Items)
- Petrification & Paralysis 13
- Poison & Death 13
- Blast & Breath 15
- Staves & Wands 11
- Spells 12
Spells
- First Level: 2 Spells Per Day
- Magic Missile
- Unseen Servant
- Ventriloquism
- Second Level: 1 Spell Per Day
- Mirror Image
- Stinking Cloud
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Dagger
- 5 Darts
- Clothing (Cloak, Robes, Boots, Belt)
- Backpack
- Blanket
- Lantern
- Six flasks of oil
- Spellbook
- 2 Weeks Rations
- Tinderbox
- 2 oz. Ink
- Pouch
- 5 100 Gp Gems, 9 10 GP Gems, 775 GP, 11 SP
- Potion of Plant Control
- Pouch
- 977 gp, 7 sp
Mount
Light Warhorse (Shadow) AC 2, xx HP
- Saddle and tack, military (1 stone)
- Saddlebags (2 stone, 1 item)
- Blanket, wool
- 2 Waterskins
Light Riding Horse (Light) AC 2, xx HP
- Saddle and Tack, Riding
- Saddlebags (2 Stone, 1 item)
- Tent
- 3 Waterskins