TROS in the Hammer:Characters ThundersRumble: Difference between revisions
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|Thrust||Mass Wpn/Shield||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1 | |Thrust||Mass Wpn/Shield||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1 | ||
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|colspan="5"|<center>'''Defensive Manuevers'''</center> | |||
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|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | |||
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|Block Open and Strike||Mass Wpn/Shield||Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll.||2 | |||
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|Block||Mass Wpn/Shield||Shield. Assigned CP vs. Shield DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0 | |||
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|Parry||Mass Wpn/Shield||Any wpn. Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||1 | |||
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|Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | |||
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|Partial Evasion||Any||Assigned CP vs. 7. Spend 2 CP if want to take initiative.||Reduce attack successes. If spent 2 CP, can be agressor in next exchange. If fumble, DL+2.||0/2 | |||
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|Duck and Weave||Any||Assigned CP vs. 9.||Reduce attack successes. If successful, may be agressor next round and treat opponent as if botched. If fumble, DL+2.||0 | |||
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Revision as of 01:44, 22 August 2006
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