WarpSystem:Augmentations: Difference between revisions
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== Cyber Eyes == | == Cyber Eyes == | ||
{|Border="1" | |||
!colspan=3|Cybernetetic Eye | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: | |||
|- | |||
|HL||1D6 | |||
|- | |||
|Surgery||MA | |||
|} | |||
{|Border="1" | |||
!colspan=3|Naturalistic Lens | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28. | |||
|- | |||
|HL||0 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Zoom | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Heads Up Display | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Acts as an Output. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Polarization | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. | |||
|- | |||
|HL||0 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Low Light Vision | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Character can see in near total darkness. | |||
|- | |||
|HL||2 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Thermal Vision | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP. | |||
|- | |||
|HL||1D6 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Magnification | |||
|- | |||
|OP | |||
! style="width:35px"|3 | |||
! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. | |||
|- | |||
|HL||2 | |||
|} | |||
{|Border="1" | |||
!colspan=3|UV Vision | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|UV Beam | |||
|- | |||
|OP | |||
! style="width:35px"|1 | |||
! rowspan=3 style="width:400px"|Eye beams out a UV light. | |||
|- | |||
|HL||1 | |||
|} | |||
{|Border="1" | |||
!colspan=3|Recorder | |||
|- | |||
|OP | |||
! style="width:35px"|2 | |||
! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. | |||
|- | |||
|HL||1 | |||
|} | |||
== Cyber Ears == | == Cyber Ears == |
Revision as of 05:50, 22 August 2006
Basic Cybernetics
Cosmetic Surgery | ||
---|---|---|
OP | 1 | Adds 1 level of Attractiveness. May be taken multiple times, though there is still a limit of 5 levels. |
HL | 2 | |
Surgery | MA |
Subdermal Display | ||
---|---|---|
OP | 1 | Provides information such as the time, date, the character's heartbeat, blood pressure and temperature, and any allergies that medics and doctors should know about. Can act as an Output for a GPS Reciever. The various data can be cycled by pressing the implant. |
HL | 0 | |
Surgery | N |
Skin Weave | ||
---|---|---|
OP | 10 | Provides an Armour of 2 except against blunt attacks, falls and collisions. |
HL | 2D6 | |
Surgery | CR |
Subdermal Armour | ||
---|---|---|
OP | 20 | Provides an Armour of 5, subtracts 1 from REF. Perception DV 20. |
HL | 3D6 | |
Surgery | CR |
Retractacle Blades | ||
---|---|---|
OP | 4 | A blade or set of blades built into the Body. Automatic Quick-Draw. BODY+3 damage. May be Armor Piercing for 3 extra OP. Perception DV 28. |
HL | 1D6 | |
Surgery | MA |
Medi-Pack | ||
---|---|---|
OP | 9 | Reduces Shock DVs by 2, adds 2 to REC. Reduces Surgery DVs for any-one operating on the character if they have an Output. |
HL | 1D6 | |
Surgery | M |
Booster-Pack | ||
---|---|---|
OP | 12 | Adds 2 to REF for three phases of combat; takes an hour to 'recharge.' Kicks in whenever the character chooses. |
HL | 2D6 | |
Surgery | MA |
Oxygen Tank | ||
---|---|---|
OP | 4 | Provides an hour's oxygen. Up to three additional hours can be added fo 2 OP each. Increase time by 50% if character stays motionless. An Output will show time remaining. |
HL | 1 | |
Surgery | MA |
Anti-Grav | ||
---|---|---|
OP | 9 | Small rods of encased Anti-Gravity Warp are inserted into the Body, reducing the character's weight by 90%, doubling RUN and FLY and tripling JUMP distances. |
HL | 1D6 | |
Surgery | M |
Radio Transmitter | ||
---|---|---|
OP | 3 | The character can transmit data via radio. Can act as a link to an Output. |
HL | 2 | |
Surgery | MA |
Ultrasonic Voice | ||
---|---|---|
OP | 2 | Character can speak in the ultrasonic spectrum, range 800 m. Can also act as an Input. |
HL | 2 | |
Surgery | MA |
Voice Amplifier | ||
---|---|---|
OP | 2 | Character can speak at 90 dB. |
HL | 2 | |
Surgery | CR |
GPS Reciever | ||
---|---|---|
OP | 3 | Determines the character's coordinates on worlds with Positioning Satellites. Requires an Output. Useless on Rifts Earth. |
HL | 1 | |
Surgery | MA |
Environmental Sensor | ||
---|---|---|
OP | 3 | Provides information on radiation and atmosphere. Requires an Output. |
HL | 1 | |
Surgery | MA |
Neural Cybernetics
Neural Processor | ||
---|---|---|
OP | 4 | Has a text memory space equivelent to an encyclopedia, holds 20 keys and can decrypt anything which it has the correct key for, and is required for any of the following augmentations: |
HL | 1D6 | |
Surgery | CR |
Interface Socket | ||
---|---|---|
OP | 5 | Allows direct connection to equipment with proper plugs. This grants a +2 bonus to AVs, and can act as a link to an Input or Output. |
HL | 1D6 | |
Surgery | MA |
Satellite Uplink | ||
---|---|---|
OP | 5 | The character can connect to satellites. Can act as a link to an Input or Output. Useless on Rifts Earth. |
HL | 1D6 | |
Surgery | MA |
Pain Buffer Chip | ||
---|---|---|
OP | 5 | The character ignores the penalties of the a single wound. |
HL | 2D6 | |
Surgery | M |
Calculator Chip | ||
---|---|---|
OP | 1 | The character is a Lightning Calculator. |
HL | 0 | |
Surgery | M |
Memory Chip | ||
---|---|---|
OP | 3 | The Character can record their senses for a total of ten minutes. Up to 110 more minutes may be added for .5 OP per 10. |
HL | 1D6 | |
Surgery | M |
Skill Chip | ||
---|---|---|
OP | x | The character can have up to three levels in any common skill; the OP cost is half of the actual skill cost. Skills cannot be specialised, but sub-skills may be chosen as per usual. |
HL | 1D6 | |
Surgery | M |
ROM Chip | ||
---|---|---|
OP | 2 | A large amount of text can be accessed as if it were a book in the character's possession. Requires an Output. This can add +1 to any of the following special skills or sub-skills:
Law, Appraise, Businesses, Militaries, any Computer, History, Astronomy, Literature, any Electronics, any Engineering, any Medical, Astrogation, any Science, Languages, Expertise, Area Knowledge. |
HL | 1 | |
Surgery | M |
Encryption Chip | ||
---|---|---|
OP | 3 | Encrypts signals with a DV 32. Add 1 OP per +2 DV, up to +10. |
HL | 0 | |
Surgery | M |
Decryption Chip | ||
---|---|---|
OP | 4 | Acts as an INT 4 computer for encryption cracking attempts. |
HL | 1 | |
Surgery | M |
Cyber Eyes
Cybernetetic Eye | ||
---|---|---|
OP | 1 | Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |
HL | 1D6 | |
Surgery | MA |
Naturalistic Lens | ||
---|---|---|
OP | 1 | Gives the eye a perception DV of 28. |
HL | 0 |
Zoom | ||
---|---|---|
OP | 1 | Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. |
HL | 1 |
Heads Up Display | ||
---|---|---|
OP | 1 | Acts as an Output. |
HL | 1 |
Polarization | ||
---|---|---|
OP | 1 | Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. |
HL | 0 |
Low Light Vision | ||
---|---|---|
OP | 2 | Character can see in near total darkness. |
HL | 2 |
Thermal Vision | ||
---|---|---|
OP | 2 | Character sees heat rather than light. This can be be switched on and off for 1 OP. |
HL | 1D6 |
Magnification | ||
---|---|---|
OP | 3 | Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. |
HL | 2 |
UV Vision | ||
---|---|---|
OP | 2 | Character can see in the UV spectrum. Range 30m without a UV light source. |
HL | 1 |
UV Beam | ||
---|---|---|
OP | 1 | Eye beams out a UV light. |
HL | 1 |
Recorder | ||
---|---|---|
OP | 2 | Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. |
HL | 1 |
Cyber Ears
Cyber Limbs
Surgery
Surgery requires a sterile area, else roll a second time to avoid infection. A proper clinic reduces the DV by 4, a full hospital by 8, a partner (Surgery no less than 2 below your's) by 2 and two nurses (Nurse 4+) by 2.
Negligible (N) | DV 18 |
Minor (M) | DV 22 |
Major (MA) | DV 26 |
Critical (CR) | DV 30 |