Generic Slightly-Anime Fantasy Craft:Snowbelle: Difference between revisions
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Legend: 6 | Legend: 6 | ||
Reputation: | Reputation: 82 (40 Remaining) | ||
Renown. Heroic: 0. Military: 0. Noble: 1 (Lady) | Renown. Heroic: 0. Military: 0. Noble: 1 (Lady) |
Revision as of 23:10, 25 October 2016
Pech Adept 66 yrs old. Height 3’7” Weight 65 lbs Blonde hair (Dyed blue) Brown eyes
Class: Keeper 7, XP: 25,000
Action dice: 4d6
Stats
• STR 10 (+0) / DEX 16 (+3) / CON 12 (+1)
• INT 19 (+4) / WIS 12 (+1) / CHA 10 (+0)
Combat
Init: +5 (+2 Keeper + 3 Dex)
BAB: +3 / Melee +3 / Ranged +6 (Chakram +7 / Stiletto +1)
Defence: 20 (10 + 6 Keeper + 3 DEX - 0 Padded Armor DP + 1 Size)
DR: 1 (Padded Armor)
Fort: +3 (2 +1 Con) / Ref: +5 (2 +3 Dex) / Will: +6 (5 +1 Wis)
Vitality Points: 49 / Wound Points: 8
Common Attacks/Defences/Actions:
Proficiencies
Hurled (Forte)
Edged (Forte)
Unarmed
Bow
Chakram +7 To Hit; 1d6L 20; Keen 4, Cord, Hard 2
Stiletto +4 To Hit; 1d4L 18-20
Social, Interests & Religion
Social:
Lifestyle: +5 (Panache 2 [+1 Appearance; Income 20 silver] / Prudence 3 [30% savings])
Legend: 6
Reputation: 82 (40 Remaining)
Renown. Heroic: 0. Military: 0. Noble: 1 (Lady)
Interests:
Language: Native
Study: Homeland
Study: Chemistry
Study: Elements
Study: Fey
Language: Fey
Language: Elemental
Alignment: --
Abilities, Feats & Proficiencies
- Pech:+3 Dexterity
- Pech:Base Speed 30’
- Pech: Enlightened Resolve: Max Rank for Resolve = Career Level +5
- Pech: Hearty Appetite: Benefit from first 2 Food and first 2 Drink each day.
- Pech: Hurled Proficiency
- Adept: Bonus Spellcasting Feat: The Gift
- Adept: Heroic: +1 to att/skill checks during dramatic scenes
- Adept: Practiced Search: If action die spent and roll fails get die back. If vs. mult opponents must fail against all.
- Adept: Free Hint: 1/session Free hint from GM or bonus action die
- Adept: Turning: Elementals
- Keeper: Teacher (Once per scene as a free action, grant teammates 1 Basic Skill Mastery Feat)
- Keeper: Woman of Reason (If you don’t get an error on a failed Crafting or Medicine check, it counts as a minimal success, as long as the DC is <= 20 + Class Level)
- Keeper: Trade Secrets Crafting (Max Rank = Career Level +8)
- Keeper: Bright Idea (Once per session, making Int, Wis or Cha based roll, make twice, keeping preferred roll.)
- Keeper: Bonus Feat / Alchemy Basics
- Keeper: The Right Tools / Crafting Recognition (+5 NPC Disposition if NPC has matching Crafting Focus)
- Keeper: Brilliant (+1 Int)
Skills (ranks/stat/misc)
(8 + Int (4) = 12. x4 at 1st. Total 108 Name Ranks Attr Bonus
- ^ Athletics 9 +0 +9
- Bluff 4 +0 +4
- Crafting 15 +4 +21 (t)
- Haggle 10 +1 +11 (t)
- Impress 10 +0 +10
- Investigate 7 +1 +8
- Medicine 10 +4 +14
- Notice 10 +1 +11
- ^Prestidigitation 10 +3 +13
- Resolve 12 +1 +13
- Search 6 +4 +10
- Sense Motive 10 +1 +11
- Survival 7 +1 +8
^ = Origin skills
Crafting Foci: Chemistry, Pharmacy; Carpentry; Cooking
(t)=Basic Skill Mastery/Trader Insight Bonus)
Feats
1st Level: Basic Skill Mastery/Trader
Adept Bonus: The Gift
3rd Level: Crafting Basics / Chemistry
Keeper Bonus 4th Level: Alchemy Basics
6th Level: Alchemy Mastery
Gear
345s
Chakram
Stiletto
Padded Pech-made Armor
Backpack
Kits: Carpenter’s; Chemist’s (Durable); Pharmacist’s (Durable)
Balm x2 (3 uses each)
Salve (3 uses)
Sheaf of Paper
1x Greek Fire
2x Cure Wounds II (Heal 20 Vitality or 3 Wounds (Special Characters only))
2x Cause Wounds II (Cause 20 Lethal damage)
1x Sleep
Spells by Level
• 0th: Endure Elements, Magic Vestment, Glow I, Polar Ray I (Usable up to 4/scene, no check required)