Difference between revisions of "Lucius the Pauper Knight"

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(Created page with "Sinister Stone of Sakkara == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) *List whet...")
 
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== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Paladin 1
*XP: XX/YY
+
*XP: 0/1850
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*Alignment Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
+
*PC
*List any titles or holdings
+
*No holdings
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 18
*INT
+
*INT 13
*WIS
+
*WIS 8
*DEX
+
*DEX 8
*CON
+
*CON 9
*CHA
+
*CHA 11
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
+
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Riding: Can attack from horseback
**
+
 
**
 
 
*Class Proficiencies
 
*Class Proficiencies
**
+
** Fighting Style (Weapon & Shield): +1 AC if using a shield
**
+
 
**
+
*Class Abilities
 +
**Aura of protection: +1 bonus to AC and a +1 bonus on saving
 +
throws against attacks made or effects created by evil creatures.
 +
**Sanctified bodies: immune to the ravages of disease
 +
**Detect evil: (as the  spell) up to 60' away simply by concentrating. Each  use takes a turn.
 +
**Lay on hands: heal 2 points of damage per level
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 10
*HP (just list the max here, list current HP on the front page.)
+
*HP 5
*Movement Rate
+
*Movement Rate 60
*Initiative Modifier
+
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
**Primary Melee Attack: Javelin 7+ / 1D6+4
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Ranged Attack: Javelin 9+ / 1D6+1
**Secondary Melee Attack:
+
 
**Primary Ranged Attack:
+
*Saves: -1 vs. Evil
*Saves:
+
**Petrification & Paralysis 15+
**Petrification & Paralysis
+
**Poison & Death 14+
**Poison & Death
+
**Blast & Breath 16+
**Blast & Breath
+
**Staves & Wands 16+
**Staves & Wands
+
**Spells 17+
**Spells
 
  
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance: 6+1+2/6 = 8
**Then list
+
**Holy symbol (winged sun of Ammonar)
**Those things
+
**Short spear (Javelin)
**Individually
+
**steel shield bearing symbol of the winged sun
 +
**plate armor
 +
**worn down purple freeholder tunic and pants
 +
**old riding boots  (leather, high)
 +
**medium riding horse
 +
**riding saddle and tack
 +
**saddlebags
 +
**1 week’s iron rations
 +
 
 +
== Gold ==
 +
1

Revision as of 15:04, 6 November 2016

Sinister Stone of Sakkara

Rank

  • Human Paladin 1
  • XP: 0/1850
  • Alignment Neutral
  • PC
  • No holdings

Attributes

  • STR 18
  • INT 13
  • WIS 8
  • DEX 8
  • CON 9
  • CHA 11

Skills

  • Languages
    • Common
  • General Proficiencies
    • Riding: Can attack from horseback
  • Class Proficiencies
    • Fighting Style (Weapon & Shield): +1 AC if using a shield
  • Class Abilities
    • Aura of protection: +1 bonus to AC and a +1 bonus on saving

throws against attacks made or effects created by evil creatures.

    • Sanctified bodies: immune to the ravages of disease
    • Detect evil: (as the spell) up to 60' away simply by concentrating. Each use takes a turn.
    • Lay on hands: heal 2 points of damage per level

Combat

  • AC 10
  • HP 5
  • Movement Rate 60
  • Initiative Modifier +1
    • Primary Melee Attack: Javelin 7+ / 1D6+4
    • Primary Ranged Attack: Javelin 9+ / 1D6+1
  • Saves: -1 vs. Evil
    • Petrification & Paralysis 15+
    • Poison & Death 14+
    • Blast & Breath 16+
    • Staves & Wands 16+
    • Spells 17+


Equipment

  • Gear, Armor, Weapons: Total Encumbrance: 6+1+2/6 = 8
    • Holy symbol (winged sun of Ammonar)
    • Short spear (Javelin)
    • steel shield bearing symbol of the winged sun
    • plate armor
    • worn down purple freeholder tunic and pants
    • old riding boots (leather, high)
    • medium riding horse
    • riding saddle and tack
    • saddlebags
    • 1 week’s iron rations

Gold

1