Salazar Hamish: Difference between revisions
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** 1 Dagger | ** 1 Dagger | ||
** +1 Dagger with Gorgon Sheath (+1 to petrification saves) | ** +1 Dagger with Gorgon Sheath (+1 to petrification saves) | ||
** Ring of Second Chances | ** [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=19989382#post19989382 |Ring of Second Chances] | ||
** Ring of Protection +2 | ** Ring of Protection +2 | ||
** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP) | ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP) |
Revision as of 21:45, 23 November 2016
Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere. Currently, Salazar is the Margrave the March of Manifest and has focused more on a dedication to Law after seeing the harm caused by monstrous forces.
Rank
- Human Thief 7 (8th upon return to civilization)
- XP: 80895/80,000 (receives +5% bonus)
- 1100 +55 (Ogre Battle)
- 337 +17 (Outside the Candle)
- 295 +15 (Mummies)
- 129 +6 (Scorpions)
- 251 + 25 (Capturing Stompy)
- 1558 + 78 (Treasure XP)
- 4547 + 227 (Treasure XP)
- 500 +25 (Treasure XP)
- 929 + 46 (Trade Goods XP)
- 2980 + 149 (Treasure/Trade XP)
- 73 +4 (Treasure)
- 1333 + 67 (destroyed scrolls)
- 3850 (Spying Hijinks)
- Camp Map bonus 500
- 4565 Tax Revenue
- Vengeance 9061+453
- Wolf Keep XP 5000
- 1234 +61 Gnolls
- 1036 +52 Gnoll treasure
- 211 +10 Morlock Treasure
- 6666+ 333 Treasure and Magic Item Sales
- 370 and 98 Domain xp and Guild
- 3150 + 158 Demon Boar Treasure
- 1000 for logistics work
- 8404 + 420 Bag of Holding Sold
- Alignment: Lawful
- PC with two Henchman
- Titles/Holdings: Margrave Salazar Hamish of the March of Manifest
- Age: 17
Attributes
- STR 11
- INT 10
- WIS 13 (+1)
- DEX 13 (raised from 6) (+1)
- CON 11
- CHA 13 (+1)
Skills
- Languages
- Common
- Giant
- General Proficiencies
- Adventuring
- Riding (horse)
- Signaling
- Bargaining
- Profession: Lawyer
- Leadership
- Class Proficiencies
- Skulking (+2 to Hide and Move Silently)
- Weapon Finesse (Use Dex modifier instead of Str for attacks)
- read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.
Combat
- AC 5 (Leather Armor, Dex Modifier. +2 Ring of Protection)
- HP 21
- Movement Rate 120/40/120
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 0+, 1d6+3
- Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 3+, 1d6+3
- Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 4+, 1d6+2
- Melee Attack: Dagger +1, Attack Throw 6+, 1d4 + 1
- Primary Ranged Attack: Shortbow, Attack Throw 6+, 1d6, Range 50/100/150
- Ranged Attac: Dagger, Attack Throw 6+, Range 10/20/30
- Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard, +2 from Ring)
- Petrification & Paralysis 10+
- Poison & Death 10+
- Blast & Breath 13+
- Staves & Wands 11+
- Spells 12+
Spells
- None
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Frostbite: Sword +3, Frost Brand
- Friend-Maker: Sword +2, Charm Person
- Shortbow
- 2 Quiver with 40 arrow
- 5 Silver tipped arrows
- 1 Dagger
- +1 Dagger with Gorgon Sheath (+1 to petrification saves)
- |Ring of Second Chances
- Ring of Protection +2
- Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
- Pouch 1
- 9 100 GP Gems, 9 50 GP Gems, 623 GP
- Pouch 2
- 20 10gp gems, 354 GP, 58 SP
- Pouch 1
- Backpack (2gp)
- Blanket (2gp)
- ** Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Noble),
- Crowbar
- 1 Flask of Military Oil
- Lantern
- 4 Flasks of Common Oil and Tinder Box (2 GP)
- Mirror
- Two Weeks Iron Rations
- Thieves' Tools
Mount
Light Warhorse (Sirocco) AC 2, 12 HP
- Saddle and tack, military (1 stone)
- Saddlebags (2 stone, 1 item)
- Shortbow
- 2 Quivers w arrows x40
- Blanket, wool
- 2 Waterskins
Light Riding Horse (Mister Trembelus) AC 2, 10 HP
- Saddle and Tack, Riding
- Saddlebags (2 Stone, 1 item)
- Tent
- 3 Waterskins
- 50 Feet Rope