Selig Seven-Fingers: Difference between revisions
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**Mace 1d6 damage | |||
**Sling -1 to hit, 1d4 damage | |||
*Movement: | *Movement: | ||
*Treasure-bearing movement: | *Treasure-bearing movement: |
Revision as of 14:03, 23 January 2017
A character in the Iron Age of Imladril B/X Campaign.
Selig Seven-Fingers
- Neutral Cleric 5 (Curate)
- XP: 15,000/25,000 (+5% bonus)
- Backstory: Selig Seven-Fingers is a wandering priest of Thoth with a fascination in draconic mysteries.
Attributes
- STR 12
- INT 11
- WIS 13 (+1 magic-based saves)
- DEX 6 (-1 to hit, +1 AC penalty, -1 initiative)
- CON 8 (-1 HP/die)
- CHA 13 (+1 reactions, 5 max retainers, 8 morale)
Combat
- HP: 20/20
- AC: 5
- Attack:
- Mace 1d6 damage
- Sling -1 to hit, 1d4 damage
- Movement:
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 9
- Magic Wands 10
- Paralysation or Petrification 12
- Dragon Breath 14
- Rod, Stave, or Spell: 12
Class Abilities
Turn Undead: D = Skeletons & Zombies, T = Ghouls & Wights, Wraith =7, Mummy = 9, Spectre = 11, Vampire = X
Spells
Spells/day: 2/2
First Level Spells
- Cure Light Wounds*
- Detect Evil
- Detect Magic
- Light*
- Protection from Evil
- Purify Food and Water
- Remove Fear*
- Resist Cold
Second Level Spells
- Bless*
- Find Traps
- Know Alignment
- Hold Person
- Resist Fire
- Silence 15' radius
- Snake Charm
- Speak with Animal
Equipment
- chainmail
- shield
- mace
- sling
- 30 sling stones
- Backpack
- Sword +1 / +3 vs dragons