Dr. Gulbahar Arikan: Difference between revisions

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|First Aid (10%)
|First Aid (10%)
|30%
|30%
|Neurolinguistics (0%)
|colspan="2"|''Science:''
|80%
 
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|Alertness (20%)  
|Alertness (20%)  
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|Forensics (0%)  
|40%
|40%
|Search (20%)  
|Neurolinguistics (0%)  
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|80%
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|Anthropology (0%)
|Anthropology (0%)
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|SIGINT (0%)
|Chemistry (0%)
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|70%
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|History (10%)
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|Stealth (10%)  
|Psychology (0%)  
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|50%
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|Art (0%):
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|HUMINT (10%)  
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|Surgery (0%)
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|Survival (10%)  
|Search (20%)
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|Medicine (0%)
|Medicine (0%)
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|Swim (20%)
|SIGINT (0%)
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|Melee Weapons (30%)
|Melee Weapons (30%)
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|Unarmed Combat (40%)  
|Stealth (10%)  
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|rowspan="2" style="vertical-align:top;"|Military Science (0%):
|rowspan="2" style="vertical-align:top;"|Military Science (0%):
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|Dungeon (0%)
|Surgery (0%)
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|Craft (0%)  
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|colspan="2"|''Foreign Languages and Other Skills:''
|Survival (10%)
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|Criminology (10%)  
|Criminology (10%)  
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|Navigate (10%)  
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|French
|Swim (20%)
|40%
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|Demolitions (0%)
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|Unarmed Combat (40%)
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|Persuade (20%)  
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|Pharmacy (0%)
|Pharmacy (0%)
|40%
|40%
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|colspan="2"|''Foreign Languages and Other Skills:''
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|Drive Auto (20%)  
|Drive Auto (20%)  
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|Pilot (0%):
|Pilot (0%):
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|English
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|60%
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|Drive Heavy Machine (10%)
|Drive Heavy Machine (10%)
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|Psychotherapy (10%)
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|French
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|Firearms (20%)  
|Firearms (20%)  

Revision as of 06:51, 31 March 2017

Agent Name: Dr. Gulbahar Arikan
Code Name:
Profession: Scientist (Neurolinguist)
Nationality: Turkish
Sex (Age): F - 42
Education:


Statistics

Score x5 What Others Notice
Strength 10 50%
Constitution 13 65%
Dexterity 10 50%
Intelligence 17 85%
Power 14 70%
Charisma 8 40%

Derived Attributes

Current Maximum
Hit Points (HP) 12 12
Willpower (WP) 14 14
Sanity (SAN) 70 70
Breaking Point (BP) 56

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score

Motivations and Mental Disorders

Motivation:

Motivation:

Motivation:


Skills



Total Total Total
Accounting (10%) First Aid (10%) 30% Science:
Alertness (20%) 40% Forensics (0%) 40% Neurolinguistics (0%) 80%
Anthropology (0%) Heavy Weapons (0%) Chemistry (0%) 70%
Archeology (0%) History (10%) Psychology (0%) 50%
Art (0%): HUMINT (10%)
Artillery (0%) Law (0%) Search (20%)
Athletics (30%) 50% Medicine (0%) SIGINT (0%)
Bureaucracy (10%) 40% Melee Weapons (30%) Stealth (10%)
Computer Science (0%) 40% Military Science (0%): Surgery (0%)
Craft (0%) Survival (10%)
Criminology (10%) Navigate (10%) Swim (20%)
Demolitions (0%) Occult (10%) Unarmed Combat (40%)
Disguise (10%) Persuade (20%) Dungeon (0%)
Dodge (30%) 50% Pharmacy (0%) 40% Foreign Languages and Other Skills:
Drive Auto (20%) Pilot (0%): English 60%
Drive Heavy Machine (10%) Psychotherapy (10%) French 40%
Firearms (20%) 40% Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed 40% 1d4-1

Personal Details, Work Performance, Special Training and Other Notes