Steven Mars: Difference between revisions

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Created page with "{| | colspan="2" | '''Agent Name:''' Steven Mars | colspan="2" | |- | colspan="2" | '''Code Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' Special Operations..."
 
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|colspan="2"|''Foreign Languages and Other Skills:''
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Revision as of 20:06, 2 April 2017

Agent Name: Steven Mars
Code Name:
Profession: Special Operations (Rangers)
Nationality: American
Sex (Age): M - 31
Education:


Statistics

Score x5 What Others Notice
Strength 15 75% Well Built
Constitution 12 60%
Dexterity 14 50% Light on his feet
Intelligence 11 55%
Power 10 50%
Charisma 10 50%

Derived Attributes

Current Maximum
Hit Points (HP) 14 14
Willpower (WP) 10 10
Sanity (SAN) 50 50
Breaking Point (BP) 40

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score

Motivations and Mental Disorders

Motivation: Get out from under this prison sentence

Motivation: Make sure Mary has a good life

Motivation: Find some kind of goddamn purpose


Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) 80% Forensics (0%) Search (20%) 60%
Anthropology (0%) Heavy Weapons (0%) 50% SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%) 70%
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%) 70%
Athletics (30%) 60% Medicine (0%) Swim (20%) 50%
Bureaucracy (10%) Melee Weapons (30%) 70% Unarmed Combat (40%) 80%
Computer Science (0%) Military Science (0%): 60% Dungeon (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) 30% Navigate (10%) 70% English 60%
Demolitions (0%) 40% Occult (10%)
Disguise (10%) Persuade (20%)
Dodge (30%) 50% Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) 60% Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed 80% 1d4+1

Personal Details, Work Performance, Special Training and Other Notes