Dr. Gulbahar Arikan: Difference between revisions
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=Armor and Equipment= | =Armor and Equipment= | ||
<br> | 1 IFAK | ||
<br> | <br>1/2 of a 2-person shelter shell | ||
<br>Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) | |||
<br>Helmet with headlamp | |||
<br>Flashlights (2) | |||
<br>Emergency flotation devices for yourself and your pack | |||
<br>Survival knife | |||
<br>Mylar emergency blanket | |||
<br>Spare clothes | |||
<br>Gas mask with spare filters | |||
<br>Sleeping pad | |||
<br>Camera | |||
<br>Geiger counter | |||
<br>Gas detector | |||
<br>Tablet | |||
<br>Notebook | |||
<br>Pistol | |||
<br>Body Armor | |||
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | <br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.'' | ||
Revision as of 16:16, 3 April 2017
Agent Name: Dr. Gulbahar Arikan | |||
Code Name: | |||
Profession: Scientist (Neurolinguist) | |||
Nationality: Turkish | |||
Sex (Age): F - 42 | |||
Education: |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50% | |
Constitution | 13 | 65% | |
Dexterity | 10 | 50% | |
Intelligence | 17 | 85% | |
Power | 14 | 70% | |
Charisma | 8 | 40% |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 12 | 12 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 70 | 70 |
Breaking Point (BP) | 56 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Motivations and Mental Disorders
Motivation:
Motivation:
Motivation:
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | 30% | Science: | ||
Alertness (20%) | 40% | Forensics (0%) | 40% | Neurolinguistics (0%) | 80% |
Anthropology (0%) | Heavy Weapons (0%) | Chemistry (0%) | 70% | ||
Archeology (0%) | History (10%) | Psychology (0%) | 50% | ||
Art (0%): | HUMINT (10%) | ||||
Artillery (0%) | Law (0%) | Search (20%) | |||
Athletics (30%) | 50% | Medicine (0%) | SIGINT (0%) | ||
Bureaucracy (10%) | 40% | Melee Weapons (30%) | Stealth (10%) | ||
Computer Science (0%) | 40% | Military Science (0%): | Surgery (0%) | ||
Craft (0%) | Survival (10%) | ||||
Criminology (10%) | Navigate (10%) | Swim (20%) | |||
Demolitions (0%) | Occult (10%) | Unarmed Combat (40%) | |||
Disguise (10%) | Persuade (20%) | Dungeon (0%) | |||
Dodge (30%) | 50% | Pharmacy (0%) | 40% | Foreign Languages and Other Skills: | |
Drive Auto (20%) | Pilot (0%): | English | 60% | ||
Drive Heavy Machine (10%) | Psychotherapy (10%) | French | 40% | ||
Firearms (20%) | 40% | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
1 IFAK
1/2 of a 2-person shelter shell
Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
Helmet with headlamp
Flashlights (2)
Emergency flotation devices for yourself and your pack
Survival knife
Mylar emergency blanket
Spare clothes
Gas mask with spare filters
Sleeping pad
Camera
Geiger counter
Gas detector
Tablet
Notebook
Pistol
Body Armor
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Lethality | Kill Radius | Shots | |
Unarmed | 40% | 1d4-1 | |||||