Against the Lazer Wolves!:Tarot: Difference between revisions
Jump to navigation
Jump to search
ChairKicker (talk | contribs) |
ChairKicker (talk | contribs) |
||
Line 46: | Line 46: | ||
=Stunts= | =Stunts= | ||
'''Thick Skull:''' | '''Thick Skull:''' (Forceful) | ||
*Whenever a trap or opponent attempts to create an advantage to hinder you (e.g., Dizzy Spell or Net Trap), you gain +2 to Carefully or Forcefully defend against it. | |||
'''Voidchains:''' (Quick) | |||
* You can Quickly create an advantage to ensnare or tie a character. The first time during a scene that an enemy tries to break free from your snare, the opposition increases by +2. | |||
=Stress and Consequences= | =Stress and Consequences= |
Revision as of 14:58, 5 June 2017
Tarot the Compassionate Wanderer
File:Tarot the Compassionate Wanderer.jpg
Backstory Info Goes Here
Fate Points: 3/3
Refresh: 3
Aspects
High Concept: Maternal Free-Willed Zombie
- Invoke to withstand situations only dangerous or deadly to the living; to bond with those who otherwise have no parent present; to interact with the undead in a non-violent fashion.
- Compel to be mistaken as mindless and cruel; to be sluggish and not terribly witty at inopportune moments; to be discriminated against by the living; to hunger for the flesh of the living.
- Permission to never have to sleep, drink or breathe; to gain sustenance through all sorts of fresh or rotten organic matter; to ignore physical pain.
Motivation: I Must Defeat the Necro-lord Midniticon
- Invoke to face or challenge Necro-lord Midniticon and his underlings; to sabotage efforts to enslave through necromancy; to rally victims of necromancy, or their loved ones.
- Compel to attract Midniticon's (or his underlings') unwanted attention; to face the possibility of being enslaved again.
- Permission to sense Midniticon's sorcery's hold on a place or person; to sense his presence; to recognize in a tale or report hints betraying his influence.
Personal: Where Is My Family?
- Invoke to remember key facts and details about her husband and children despite death-caused mental trauma; to travel toward their general direction even when utterly lost; to find a way to protect them even if she can't show herself or be present.
- Compel to worry about their well-being; to try and get in direct contact even if they may not welcome her new nature; to prioritize that vague objective instead of focusing on closer, more direct problems.
- Permission to remember their love even if all else is forgotten; to intuit a direction to journey to even without hints.
Shared: WIP (Rune)
Approaches
Careful +0
Clever +1
Flashy +1
Forceful +2
Quick +3
Sneaky +2
Stunts
Thick Skull: (Forceful)
- Whenever a trap or opponent attempts to create an advantage to hinder you (e.g., Dizzy Spell or Net Trap), you gain +2 to Carefully or Forcefully defend against it.
Voidchains: (Quick)
- You can Quickly create an advantage to ensnare or tie a character. The first time during a scene that an enemy tries to break free from your snare, the opposition increases by +2.
Stress and Consequences
1 2 3
Mild Consequence:
Moderate Consequence:
Severe Consequence:
Extreme Consequence: