Aguilar Raakinen: Difference between revisions
Jump to navigation
Jump to search
Line 59: | Line 59: | ||
Blind Fighting halve melee penalties from obscured vision | Blind Fighting halve melee penalties from obscured vision | ||
Deadeye Shot ranged Called Shot penalty is reduced by 10 | Deadeye Shot ranged Called Shot penalty is reduced by 10 | ||
Iron Jaw +0 Tgh test vs Stun to negate | |||
Light Sleeper always considered awake for Awareness / Surprise tests | Light Sleeper always considered awake for Awareness / Surprise tests | ||
Paranoia +2 Initiative, GM may test Perception vs hidden threats | Paranoia +2 Initiative, GM may test Perception vs hidden threats | ||
Resistance (Fear) +10 tests vs subject | Resistance (Fear) +10 tests vs subject | ||
Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | ||
Resistance (Fear) +10 tests vs subject | Resistance (Fear) +10 tests vs subject | ||
Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | ||
Technical Knock once per round; Half action Unjam | Technical Knock once per round; Half action Unjam | ||
Unshakeable Faith reroll failed Wil tests vs Fear | Unshakeable Faith reroll failed Wil tests vs Fear | ||
Weapon Training (Las, Low-Tech) </nowiki> | Weapon Training (Las, Low-Tech, Heavy, choose 1 excluding Exotic) </nowiki> | ||
=== Special === | === Special === |
Revision as of 02:26, 28 July 2017
Aguilar Raakinen, Heavy Gunner
Characteristics
Base Mod Eq Ttl CB Advances Weapon Skill 30 -- -- 30 03 [ ][ ][ ][ ] Wounds 16 Ballistic Skill 43 -- -- 43 04 [ ][ ][ ][ ] Fate 1 Strength 30 -- -- 30 03 [ ][ ][ ][ ] Toughness 30 -- -- 30 03 [ ][ ][ ][ ] Insanity 0 Agility 40 -- -- 40 04 [ ][ ][ ][ ] Corruption 0 Intelligence 30 -- -- 30 03 [ ][ ][ ][ ] Carry Lift Push Perception 35 -- -- 35 03 [ ][ ][ ][ ] Willpower 30 -- -- 30 03 [ ][ ][ ][ ] Walk Full Charge Run Fellowship 25 -- -- 25 02 [ ][ ][ ][ ]
Skills
+00+10+20+30 (AGI,GEN)Acrobatics [ ][ ][ ][ ] (STR,GEN)Athletics [ ][ ][ ][ ] (PER,FLD)Awareness [ ][ ][ ][ ] (FEL,SOC)Charm [ ][ ][ ][ ] (FEL,LDR)Command [ ][ ][ ][ ] (INT,KNW)Commerce [ ][ ][ ][ ] (FEL,SOC)Deceive [ ][ ][ ][ ] (AGI,DEF)Dodge [ ][ ][ ][ ] (FEL,SOC)Inquiry [ ][ ][ ][ ] (WIL,SOC)Interrogation [ ][ ][ ][ ] (STR,SOC)Intimidate [X][ ][ ][ ] (INT,GEN)Linguistics* - High Gothic [X][ ][ ][ ] - Low Gothic [X][ ][ ][ ] (INT,KNW)Logic [ ][ ][ ][ ] (INT,KNW)Lore, Common* - Imperial Guard [X][X][ ][ ] - Imperium [X][ ][ ][ ] - War [X][X][ ][ ] (INT,KNW)Lore, Forbidden* (INT,KNW)Lore, Scholastic* (INT,FLD)Medicae [ ][ ][ ][ ] (INT,FLD)Navigate* - Surface [X][ ][ ][ ] (AGI,FLD)Operate* (W S,DEF)Parry [ ][ ][ ][ ] (PER,PSY)Psyniscience [ ][ ][ ][ ] (PER,GEN)Scrutiny [ ][ ][ ][ ] (INT,TCH)Security [X][ ][ ][ ] (AGI,FLD)Sleight of Hand [ ][ ][ ][ ] (AGI,FLD)Stealth [X][ ][ ][ ] (PER,FLD)Survival [X][ ][ ][ ] (INT,TCH)Tech-Use [X][ ][ ][ ] (INT,GEN)Trade* - Technomat [X][ ][ ][ ]
Talents
Blind Fighting halve melee penalties from obscured vision Deadeye Shot ranged Called Shot penalty is reduced by 10 Iron Jaw +0 Tgh test vs Stun to negate Light Sleeper always considered awake for Awareness / Surprise tests Paranoia +2 Initiative, GM may test Perception vs hidden threats Resistance (Fear) +10 tests vs subject Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement Resistance (Fear) +10 tests vs subject Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement Technical Knock once per round; Half action Unjam Unshakeable Faith reroll failed Wil tests vs Fear Weapon Training (Las, Low-Tech, Heavy, choose 1 excluding Exotic)
Special
Infiltrator may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic Sapper +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure Condemned –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation
Wargear
Specialist Kit Common Craftsmanship Regimental Favoured Heavy Weapon Standard Kit 1 Las Carbine(Main Weapon), 4 charge packs 1 Lascutter 2 Frag Grenades 2 Smoke Grenades 1 Knife 1 Flak Vest & Helmet 1 Uniform 1 Poor Weather Gear 1 Rucksack 1 Basic Toolkit 1 Mess Kit & Water Canteen 1 Sleep Bag & Blanket 1 Lamp Pack 1 Grooming Kit 1 Cognomen Tags 1 Uplifting Infantry Primer 2 Weeks' Rations 1 Demolition Charge 1 Grapnel & Line 1 Filtration Plugs
Aptitudes
Ballistic Skill Toughness Agility Perception Fellowship Defence Offence
NOTES & LOGS
Advances 200 Light Sleeper 100 Survival