Difference between revisions of "Aguilar Raakinen"

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(Talents)
(Skills)
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(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Stealth                    [X][ ][ ][ ]
 
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                  [ ][ ][ ][ ]
+
(PER,FLD)Survival                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,GEN)Trade*
 
(INT,GEN)Trade*

Revision as of 21:46, 27 July 2017

Aguilar Raakinen, Weapon Specialist

Characteristics

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     8     12      24

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [X][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][X][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][X][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][X][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [X][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ] 

Talents

Blind Fighting                      halve melee penalties from obscured vision
Deadeye Shot                        ranged Called Shot penalty is reduced by 10
Lasgun Barrage                      while stationary; +1 success when firing las weapon on Full or Semi Auto
Lasgun Volley                       when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character
Las Weapon Expertise                -5 Dodge per success beyond the first (max -30)
Paranoia                            +2 Initiative, GM may test Perception vs hidden threats
Resistance                          (Fear) +10 tests vs subject
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
Resistance                          (Fear) +10 tests vs subject
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
Technical Knock                     once per round; Half action Unjam
Unshakeable Faith                   reroll failed Wil tests vs Fear
Weapon Training                     (Bolt, Las, Low-Tech) 

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear

Specialist Kit
GC Hotshot Laspistol (Targeter)
4 Krak Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

Aptitudes

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse

NOTES & LOGS

Advances
200 Lasgun Volley
300 Las Weapon Expertise
100 Survival +00