Difference between revisions of "Aguilar Raakinen"

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(Notes & Logs)
(Aguilar Raakinen, Weapon Specialist)
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== '''Aguilar Raakinen, Weapon Specialist''' ==
 
== '''Aguilar Raakinen, Weapon Specialist''' ==
  
The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld's traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.
+
Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the distinct misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.
 
  <nowiki>
 
  <nowiki>
Build: Rangy (1.85m/80kg)                           -Walk in Footsteps
+
Build: Stocky (0.85m/40kg)                         -Walk in Footsteps
 
Age  : Primed (25)                                  -Regicide Piece
 
Age  : Primed (25)                                  -Regicide Piece
 
Skin : Ruddy                                        -Tin of Soft Wax
 
Skin : Ruddy                                        -Tin of Soft Wax
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“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”  
 
“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”  
  
It remains dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.
+
Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.
  
 
=== Characteristics ===
 
=== Characteristics ===
 
  <nowiki>
 
  <nowiki>
 
                 Base Mod Eq Ttl  CB  Advances
 
                 Base Mod Eq Ttl  CB  Advances
Weapon Skill    30   --  --  30 03 [ ][ ][ ][ ]  Wounds      12
+
Weapon Skill    20   --  --  20 02 [ ][ ][ ][ ]  Wounds      12
Ballistic Skill 45   --  --  45 04 [ ][ ][ ][ ]  Fate          1
+
Ballistic Skill 41   --  --  41 04 [ ][ ][ ][ ]  Fate          1
Strength        30   --  --  30 03 [ ][ ][ ][ ]  Insanity      0
+
Strength        20   --  --  20 02 [ ][ ][ ][ ]  Insanity      0
Toughness      30   --  --  30 03 [ ][ ][ ][ ]  Corruption    0
+
Toughness      20   --  --  20 02 [ ][ ][ ][ ]  Corruption    0
 
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
 
Agility        40  --  --  40  04 [ ][ ][ ][ ]   
Intelligence    25   --  --  25 02 [ ][ ][ ][ ]  Carry  Lift  Push
+
Intelligence    40   --  --  40 04 [ ][ ][ ][ ]  Carry  Lift  Push
Perception      40   --  --  40 04 [ ][ ][ ][ ]  36kg   72kg 144kg
+
Perception      50   --  --  50 05 [ ][ ][ ][ ]   18kg   36kg 72kg
 
Willpower      30  --  --  30  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
 
Willpower      30  --  --  30  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
Fellowship      23   --  --  23 02 [ ][ ][ ][ ]  4     12   12      24</nowiki>
+
Fellowship      40   --  --  40 04 [ ][ ][ ][ ]  3     10   9      18</nowiki>
  
 
=== Skills ===
 
=== Skills ===
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                                     +00+10+20+30
 
                                     +00+10+20+30
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
(STR,GEN)Athletics                  [X][ ][ ][ ]
+
(STR,GEN)Athletics                  [ ][ ][ ][ ]
 
(PER,FLD)Awareness                  [X][ ][ ][ ]
 
(PER,FLD)Awareness                  [X][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
+
(FEL,SOC)Deceive                    [X][ ][ ][ ]
 
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
 
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
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(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Lore, Common*
 
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][X][ ][ ]
+
- Imperial Guard                    [X][ ][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
- War                              [X][X][ ][ ]
+
- War                              [X][ ][ ][ ]
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Scholastic*
 
(INT,KNW)Lore, Scholastic*
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Navigate*
 
(INT,FLD)Navigate*
- Surface                          [X][X][ ][ ]
+
- Surface                          [X][ ][ ][ ]
 
(AGI,FLD)Operate*
 
(AGI,FLD)Operate*
 
(W S,DEF)Parry                      [ ][ ][ ][ ]
 
(W S,DEF)Parry                      [ ][ ][ ][ ]
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(INT,TCH)Security                  [X][ ][ ][ ]
 
(INT,TCH)Security                  [X][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
+
(AGI,FLD)Stealth                    [X][X][ ][ ]
 
(PER,FLD)Survival                  [ ][ ][ ][ ]
 
(PER,FLD)Survival                  [ ][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,GEN)Trade*
 
(INT,GEN)Trade*
 +
- Cook                              [X][ ][ ][ ]
 
- Technomat                        [X][ ][ ][ ] </nowiki>
 
- Technomat                        [X][ ][ ][ ] </nowiki>
  
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(PER,FLD)Blind Fighting            halve melee penalties from obscured vision
 
(PER,FLD)Blind Fighting            halve melee penalties from obscured vision
 
(B S,FIN)Deadeye Shot              ranged Called Shot penalty is reduced by 10
 
(B S,FIN)Deadeye Shot              ranged Called Shot penalty is reduced by 10
(B S,OFF)Lasgun Barrage            while stationary; +1 success when firing las weapon on Full or Semi Auto
+
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character
 
(B S,GEN)Las Weapon Expertise      -5 Dodge per success beyond the first (max -30)
 
 
(PER,FLD)Paranoia                  +2 Initiative, GM may test Perception vs hidden threats
 
(PER,FLD)Paranoia                  +2 Initiative, GM may test Perception vs hidden threats
 
(TGH,DEF)Resistance                (Fear) +10 tests vs subject
 
(TGH,DEF)Resistance                (Fear) +10 tests vs subject
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(INT,TCH)Technical Knock            once per round; Half action Unjam
 
(INT,TCH)Technical Knock            once per round; Half action Unjam
 
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
 
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Launcher, Solid) negate -20 penalty for use </nowiki>
+
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use </nowiki>
 +
 
 +
=== Traits ===
 +
<nowiki>
 +
Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement</nowiki>
 +
 
 +
=== Orders ===
 +
<nowiki>
 +
They’ll Never Know What Hit Them!  half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat</nowiki>
  
 
=== Special ===
 
=== Special ===
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  <nowiki>
 
  <nowiki>
 
Specialist Kit
 
Specialist Kit
1 GC Hotshot Laspistol (Targeter)
+
1 GC Longlas (Targeter)
4 Krak Grenades
+
1 Chameleoline Cloak
  
 
Standard Kit
 
Standard Kit
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  <nowiki>
 
  <nowiki>
 
Advances
 
Advances
300  
+
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)
 
100 Awareness +00</nowiki>
 
100 Awareness +00</nowiki>

Revision as of 09:47, 30 July 2017

Aguilar Raakinen, Weapon Specialist

Seconded to different regiments as the front line shifts, Aguilar Raakinen has had the distinct misfortune of being drafted into the 24th Nehalese Light Infantry. Aguilar stands out first by his short stature, and second by the finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek. A capable but lazy marksman, he rarely expresses any enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though barely skirting the edges of formal reprimand, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.

Build: Stocky (0.85m/40kg)                          -Walk in Footsteps
Age  : Primed (25)                                  -Regicide Piece
Skin : Ruddy                                        -Tin of Soft Wax
Hair : Black                                        Divination
Eyes : Black                                        -Even one who has nothing can still offer his life

Comrade "Wintre" Valhalla

“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”

Despite her dark brown skin tone and ratling stature, it still occurs that some question whether Comrade Valhalla is actually from the frozen world of Valhalla. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.

Characteristics

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    20   --  --  20  02 [ ][ ][ ][ ]   Wounds       12
Ballistic Skill 41   --  --  41  04 [ ][ ][ ][ ]   Fate          1
Strength        20   --  --  20  02 [ ][ ][ ][ ]   Insanity      0
Toughness       20   --  --  20  02 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    40   --  --  40  04 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      50   --  --  50  05 [ ][ ][ ][ ]   18kg   36kg  72kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      40   --  --  40  04 [ ][ ][ ][ ]   3     10    9       18

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [X][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [X][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][X][ ][ ]
(PER,FLD)Survival                   [ ][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Cook                              [X][ ][ ][ ]
- Technomat                         [X][ ][ ][ ] 

Talents

(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(PER,FLD)Heightened Senses          (Sight, Smell, Taste) +10 tests vs relevant sense
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Solid Projectile) negate -20 penalty for use 

Traits

Size                                (Weedy 3) -10 to hit, +10 Stealth, -1 AB movement

Orders

They’ll Never Know What Hit Them!   half action (full action if attacked last turn); -20 to detect character and comrade, may be used outside combat

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear

Specialist Kit
1 GC Longlas (Targeter)
1 Chameleoline Cloak

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

Aptitudes

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse

Notes & Logs

Advances
300 They’ll Never Know What Hit Them! (Ratling Comrade Order)
100 Awareness +00