Spica Alaraph: Difference between revisions
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Getting a start |
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Line 20: | Line 20: | ||
*Languages | *Languages | ||
** Common | ** Common | ||
** | ** (Other, TBD) | ||
*General Proficiencies | *General Proficiencies | ||
** | ** Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58) | ||
** | ** Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59) | ||
** | ** Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59) | ||
*Class Proficiencies | *Class Proficiencies | ||
** | ** Familiar | ||
** | ** | ||
Revision as of 03:17, 11 September 2017
Name
Spica Alaraph
Rank
- Human Mage 5
- XP: 20,000/40,000
- Alignment Lawful
- PC
- No titles
Attributes
- STR 11
- INT 16
- WIS 11
- DEX 10
- CON 10
- CHA 17
Skills
- Languages
- Common
- (Other, TBD)
- General Proficiencies
- Alchemy: The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+ . (pg 58)
- Diplomacy: Te character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. (pg 59)
- Collegiate Wizardry: The character has received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). (pg 59)
- Class Proficiencies
- Familiar
Combat
- AC: 0
- HP (just list the max here, list current HP on the front page.)
- Movement Rate
- Initiative Modifier
- Attack Throw: 9
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis: 12
- Poison & Death: 12
- Blast & Breath: 14
- Staves & Wands: 10
- Spells: 11
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
- Then list
- Those things
- Individually