Vasha: Difference between revisions
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== Equipment == | == Equipment == | ||
*Gear, Armor, Weapons: 2 stone. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character. | *Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character. | ||
**Leather Armor +2 | **Leather Armor +2 | ||
**Scroll (Knock) | **Scroll (Knock) | ||
Line 67: | Line 67: | ||
**Boots (high) 3 gp | **Boots (high) 3 gp | ||
**Cloak (Fur-lined) 15 gp | **Cloak (Fur-lined) 15 gp | ||
**Dress (Freeholder) 4 gp | |||
**Flask of Oil (2) 6 sp | |||
**Gown (noble) 100 gp | **Gown (noble) 100 gp | ||
**Gloves 4 sp | **Gloves 4 sp | ||
**Hat 1 gp | **Hat 1 gp | ||
**Holy Symbol 25 gp | |||
**Backpack 2 gp | **Backpack 2 gp | ||
**Crowbar 1 gp | **Crowbar 1 gp |
Revision as of 15:30, 14 September 2017
Name
Rank
- Human Blade Dancer 5
- XP: 20,000/24,000
- Alignment - Neutral
- PC
- List any titles or holdings
Attributes
- STR 13
- INT 13
- WIS 14
- DEX 13
- CON 9
- CHA 10
Skills
- Languages
- General Proficiencies
- Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
- Performance - Dance
- Class Proficiencies
- Swashbuckling - +1 AC while lightly armored
- Divine Blessing - +2 to all saves
Combat
- AC 7
- HP 20
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Sword, (7+, 1d8+1)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis 9+
- Poison & Death 6+
- Blast & Breath 12+
- Staves & Wands 8+
- Spells 10+
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
- Leather Armor +2
- Scroll (Knock)
- Sword 10 gp
- Sword 10 gp
- Sling with 30 sling bullets 2 gp
- Belt 4 sp
- Boots (high) 3 gp
- Cloak (Fur-lined) 15 gp
- Dress (Freeholder) 4 gp
- Flask of Oil (2) 6 sp
- Gown (noble) 100 gp
- Gloves 4 sp
- Hat 1 gp
- Holy Symbol 25 gp
- Backpack 2 gp
- Crowbar 1 gp
- Hammer 2 gp
- Iron Spikes (12) 1 gp
- Rations (three weeks) 3 gp
- Waterskin 6 sp