Difference between revisions of "Vasha"
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== Spells == | == Spells == | ||
*First Level: Spells Per Day | *First Level: Spells Per Day | ||
− | ** | + | **Command Word |
− | ** | + | **Cure Light Wounds* |
− | ** | + | **Detect Evil* |
+ | **Detect Magic | ||
+ | **Faerie Fire | ||
+ | **Fellowship | ||
+ | **Light* | ||
+ | **Protection from Evil* | ||
+ | **Remove Fear* | ||
+ | **Resist Cold | ||
*Second Level: Spells Per Day | *Second Level: Spells Per Day | ||
− | ** | + | **Bless* |
− | ** | + | **Charm Animal |
− | ** | + | **Find Traps |
+ | **Hold Person | ||
+ | **Holy Chant | ||
+ | **Resist Fire | ||
+ | **Silence 15' radius | ||
+ | **Shimmer | ||
+ | **Speak with Animals | ||
+ | **Spiritual Weapon | ||
== Equipment == | == Equipment == |
Revision as of 00:32, 27 September 2017
Contents
Name
Rank
- Human Blade Dancer 5
- XP: 20,000/24,000
- Alignment - Neutral
- PC
- List any titles or holdings
Attributes
- STR 13
- INT 13
- WIS 14
- DEX 13
- CON 9
- CHA 10
Skills
- Languages
- General Proficiencies
- Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
- Performance - Dance
- Class Proficiencies
- Swashbuckling - +1 AC while lightly armored
- Divine Blessing - +2 to all saves
Combat
- AC 7
- HP 20
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: Sword, (7+, 1d8+1)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis 9+
- Poison & Death 6+
- Blast & Breath 12+
- Staves & Wands 8+
- Spells 10+
Spells
- First Level: Spells Per Day
- Command Word
- Cure Light Wounds*
- Detect Evil*
- Detect Magic
- Faerie Fire
- Fellowship
- Light*
- Protection from Evil*
- Remove Fear*
- Resist Cold
- Second Level: Spells Per Day
- Bless*
- Charm Animal
- Find Traps
- Hold Person
- Holy Chant
- Resist Fire
- Silence 15' radius
- Shimmer
- Speak with Animals
- Spiritual Weapon
Equipment
- Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
- Leather Armor +2
- Scroll (Knock)
- Sword 10 gp
- Sword 10 gp
- Sling with 30 sling bullets 2 gp
- Belt 4 sp
- Boots (high) 3 gp
- Cloak (Fur-lined) 15 gp
- Dress (Freeholder) 4 gp
- Flask of Oil (2) 6 sp
- Gown (noble) 100 gp
- Gloves 4 sp
- Hat 1 gp
- Holy Symbol 25 gp
- Backpack 2 gp
- Crowbar 1 gp
- Hammer 2 gp
- Iron Spikes (12) 1 gp
- Rations (three weeks) 3 gp
- Waterskin 6 sp
- 170 gp
- 7 sp