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| | This is a Godbound character played by Chronicler in the campaign, [[The Magnificent Four]]. |
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| | * IC Thread |
| | * OOC Thread<br><br> |
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Revision as of 01:27, 19 January 2018
This is a Godbound character played by Chronicler in the campaign, The Magnificent Four.
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Quote: "Never again will I be bound by the shackles of enslavement." |
Level: |
1 |
Experience: |
0 |
Languages: |
Stangir*, Trade Cant, Yazik |
Goal: |
To one day liberate the Ulstang Skerries from all of the Witch-Queens. |
Strength: |
13 (+1) |
8+ |
Dexterity: |
16 (+2) |
5+ |
Constitution: |
16 (+2) |
5+ |
Intelligence: |
15 (+1) |
6+ |
Wisdom: |
15 (+1) |
6+ |
Charisma: |
18 (+3) |
3+ |
Hardiness: |
13+ |
Evasion: |
13+ |
Spirit: |
12+ |
Effort: |
2/2 |
(Committed: Duration 0, Scene 0, Day 0) |
Influence: |
2/2 |
(Committed: 0) |
Dominion: |
0 |
(Spent: 0) |
Wealth: |
0 |
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Origin: |
Thunor is the illegitimate highborn son of Sif, one of the dreaded Witch-Queens of the Ulstang Skerries. |
Past Career: |
Thunor was secretly taught divinatory magicks by a fellow slave, who turned out to be a captured Seer of the Bright Eye. |
Relationship: |
Thunor is considered to be a dangerous defector, and is being hunted down by the forces of Witch-Queen Sif. |
Move: |
30' (Run) or 60' (Fly) |
Base Attack Bonus: |
+1 |
Melee: |
Stormsword (Attack +4, Damage 1d10+3) |
Ranged: |
Stormsword (Attack +4, Damage 1d10+3, Range 200 Feet) |
Fray Die: |
1d8 |
Armor Class: |
1 |
Armor: |
Walk Between the Rain |
Immunities: |
Cold, Drowning & Suffocation, Electricity, Falling Damage, Injurious Sound, Mind-Controlling or Influencing Effects, Sleep, Starvation & Thirst, Surprise |
Hit Points: |
10/10 |
Alacrity: |
Dexterity 16, Cannot Be Surprised |
Freedom: |
Invincible Defense Against Mind-Controlling or Influencing Effects |
Sky: |
Does Not Need to Breathe, Invincible Defense Against Cold, Electricity, and Injurious Sound, Never Harmed by Falling |
Alacrity |
+ Walk Between the Rain |
Constant |
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Freedom |
+ Shed the Need |
Constant* |
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Sky |
+ Excellence of the Sky (Charisma) |
Constant |
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+ Rain of Lightning |
Action |
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+ Stormsword |
On Turn |
Commit Effort |
+ Windsinger |
Action |
Commit Effort |
LOW MAGIC (SEER OF THE BRIGHT EYE)
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Apprentice: |
(1) Detect Curses or Magic, (2) Determine Likely Immediate Good or Bad Outcomes from a Choice, (3) Identify a Person's Predominant Character Traits if They Have Been Seen or Their Birth Date Is Known |
Adept: |
(1) Gain Brief Visions of Familiar People and Their Surroundings, (2) Gain Visions of Important Events Likely to Happen to Him in the Next Week, (3) Identify Magic Items or Standing Spells, (4) Locate Lost Objects Familiar to Him, (5) Overhear the Sounds of a Remote Place He Has Visited Before |
Master: |
(1) Ask Questions About Probable Futures and Receive Yes or No Answers, (2) Gain Visions of Where to Go to Find Something, (3) Locate People He Has Seen or Had Carefully Described to Him, (4) Scry Distant Locations Known to Him |
Archmage: |
(1) Create a Movable Scrying Point in a Distant Location, (2) Locate Objects or People on a Casual Description, (3) Penetrate Weak Wards Against Divination, (4) Provide a Detailed Oracular Description of a Likely Near-Future Event |
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