Difference between revisions of "The Covenant of Teach Solais Rinn Dubháin"

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(Summary of Hooks and Boons)
(Summary of Hooks and Boons)
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=== Summary of Hooks and Boons ===
 
=== Summary of Hooks and Boons ===
 
'''Boons:''' Aura (minor) x2, Buildings [The Lighthouse Tower] (minor), Hidden Resources (minor)
 
'''Boons:''' Aura (minor) x2, Buildings [The Lighthouse Tower] (minor), Hidden Resources (minor)
<br />'''Free Choices:'''  
+
<br />'''Free Choices:''' Peasants
 
<br />'''Hooks:''' Beholden [Lord Pembroke] (minor), Haunted (minor)
 
<br />'''Hooks:''' Beholden [Lord Pembroke] (minor), Haunted (minor)
  

Revision as of 20:27, 23 February 2018

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Basic Stats

Covenant Name: the Covenant of Teach Solais Rinn Dubháin
Tribunal: Hybernian
Year Founded: 1220; Current Year: 1220
Aura Type: Magic Aura Level: 5
Living Conditions modifier ? (Magi); ? (Mundanes)
Season: Spring
Aegis of the Hearth:
Reputations: None

Description

On a peninsula at the mouth of the rivers Nore, Suir, and Barrow in Leinster, the Lighthouse of St Dubháin's Head stands vigil. The first beacon was built centuries ago by Irish magi drawn by the location's powerful magical aura, but for the last hundred years the site has been a ruin... ever since the mysterious disappearance of its most recent occupants and all of their servants save two.

Summary of Hooks and Boons

Boons: Aura (minor) x2, Buildings [The Lighthouse Tower] (minor), Hidden Resources (minor)
Free Choices: Peasants
Hooks: Beholden [Lord Pembroke] (minor), Haunted (minor)

Resources

Land and Buildings

Magic Items and other possessions of note

The covenant owns no magic items, nor any other possessions of great note.

Vis Sources

Aquam Vis, 2 pawns per year.

Library

For information on the texts contained in the covenant library, please see here.

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This saga has neglected to define the lab texts gained from our Build Points during covenant creation before play; instead opting to define the texts in-play as needed. The following rules are used for converting these undefined 'levels' of text into a usable item added to the covenant library. Levels remaining can be found on the library page.

Rules for defining books in play: When someone wants a specific something, roll a stress die. If it succeeds, add the text to the library and subtract the required number of levels from the remaining available. If the roll fails, the book is not in the library and must be obtained through other means.

  • Spell from core book: 3+
  • Spell from non-core book: 6+
  • Spell you made up: 6+ - 9+ (depending on the weirdness of the spell)
  • Spell based on a mystery cult or virtue requirement: 12+ or higher, or maybe simply unavailable
  • Spell of over level 50: 9+ or higher, or maybe simply unavailable
  • Tractatus on an art, arcane ability or academic ability: 3+
  • Tractatus on a supernatural ability: 9+ or higher
  • Tractatus on any other ability: 6+

Stocks

Money:

Vis:

Inhabitants

Magi:
Companions:
Specialists:
Grogs:
Dependants:
Servants
Teamsters (At least one of these is effectively the surcharge Eulàlia charges for her merchandise, but counts as an inhabitant for cost purposes)

Total: points of inhabitants (from people)

Loyalty

Base Loyalty Points (due to the Gift):
Familiarity: 0
Living Conditions Modifier:
Wages Modifier: 0
Equipment Modifier: 0
Specialists:

Current Loyalty Points:
Prevailing Loyalty Score:

=== Potential Trouble ===.

Finances

Income

Expenditure

Category of Expenditure Amount Cost Saving Limit Cost Saving Total
Buildings 0 (50% per craft) 0 0
Consumables (2 per craft) 0
Inflation 0 0
Laboratories 0 (20% per craft) 0
Provisions (16 by Laborers + 6 per craft) 0
Wages
Weapons and Armor (0.5 per craft) 0
Writing Materials (3 per craft) 0
Sundry 0 0
Total 0

Sundry Expenses so far: None