Thrice: Difference between revisions
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
• You get +1 to your history with them, and they get +1 to their history with you. | • You get +1 to your history with them, and they get +1 to their history with you. | ||
• You recover 1 spent devotion, but they get -1 to their history with you. | • You recover 1 spent devotion, but they get -1 to their history with you. | ||
• You recover 1 spent devotion, and you must answer any one question they ask | • You recover 1 spent devotion, and you must answer any one question they ask. | ||
==History== | |||
•Which one of you do I see as doomed to self- | |||
destruction? - '''Lothaire''' | |||
• Which one of you put a hand in when it | |||
mattered, and helped me save a life? - '''Nasus''' | |||
• Which one of you has been beside me all | |||
along, and has seen everything I’ve seen? - '''Lhorn''' | |||
==Carry Forward== | ==Carry Forward== |
Revision as of 23:45, 31 March 2018
Thrice, The Bonepicker
Look
Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.
Stats
Cool 1
Hard 0
Hot 1
Sharp 2
Weird 1
Moves
Canny: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.
Still-room: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.
Sex Move:
If you and another character have sex, they choose 1: • You get +1 to your history with them, and they get +1 to their history with you. • You recover 1 spent devotion, but they get -1 to their history with you. • You recover 1 spent devotion, and you must answer any one question they ask.
History
•Which one of you do I see as doomed to self- destruction? - Lothaire
• Which one of you put a hand in when it mattered, and helped me save a life? - Nasus
• Which one of you has been beside me all along, and has seen everything I’ve seen? - Lhorn
Carry Forward
0
Conditions
Devotion
○ ○ ○ ○ ○
Backstory
Notes
Strings
Equipment
The trappings of devotion, without an acolyte. A small practical weapon. Coin or goods worth 2 keep. Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items. Small practical weapon - Dagger (deadly: infighting)
XP
○ ○ ○ ○ ○
For pasting: ● ○
Harm
Advancement
Get +1sharp (max sharp+3) Get +1cool (max cool+2) Get +1hard (max hard+2) Get +1hard (max hard+2) Get +1weird (max weird+2) Get a new bonepicker move Get a new bonepicker move Get an acolyte (detail with the MC) Get a move from another playbook Get a move from another playbook
Get +1 to any stat (max stat+3) Retire your character to safety Create a second character to play Change your character to a new playbook Choose 3 basic moves and advance them Advance the other 4 basic moves