T2000 Escape from Kalisz: Difference between revisions
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* You may '''NOT''' kill or attack with intent to harm another PC without prior GM approval. | * You may '''NOT''' kill or attack with intent to harm another PC without prior GM approval. | ||
* If you post a long and descriptive turn, you may want to follow it by a 'rulespeak paragraph' after your turn - but before your summary - if you're concerned the GM may get it wrong. Don't skimp on your descriptions, they're the meat of the game, but sometimes a quick clarification of the 'round 1: run to barn, round 2: ready grenade, round 3: throw grenade into loft' makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions. |
Revision as of 03:35, 6 April 2018
Player Characters
- Major Kim Ferris (Combat Engineer) - Squidheadjax
- Lieutenant Johnathan "Fitz" Fitzwilliam (Royal Marine/SAS) - Kaleb_Daark
- Warrant Officer 2 Karl Woetzel (Army- Aviation (formerly TX Highway Patrol) - Gen.Lee
- Gunnery Sergeant Robert Graves (Marine - Force Recon) - Man in Black
- Lance Corporal Kenneth Mitchell (Army - Enlisted Airborne) - RoadScholar
- Spec-4 Derek Ghent (Army - Enlisted Airborne) - jdtucker
- Private Vasily Valenkov (Formerly CCCP Kapitan Mech. Inf. (Formerly MeP/VDV)) - ChalkLine
- Nykolai Lenchenko (Calvary Medic - Formerly Penal Bttn) - Cdnwolf
Maps
Standard Procedures
House Rules
- Each character can lead two horses while riding. One character can hold up to 6 animals at a time.
- Posting when in combat, post a combat summary after your post in ooc with nothing else so it is easy to find, there are too many of you and I don't have time to comb through every post to double check things. The summary looks like:
- Who you are, (Private John)
- Where you are, (In the ditch, crouching, by the wrecked BTR.)
- What you're using how much ammo, (M16A2, 5 magazines)
- What you're doing. (Covering Private Fred's advance to the gully.)
- You may NOT kill or attack with intent to harm another PC without prior GM approval.
- If you post a long and descriptive turn, you may want to follow it by a 'rulespeak paragraph' after your turn - but before your summary - if you're concerned the GM may get it wrong. Don't skimp on your descriptions, they're the meat of the game, but sometimes a quick clarification of the 'round 1: run to barn, round 2: ready grenade, round 3: throw grenade into loft' makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions.